FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Blinds. Show all posts
Showing posts with label Blinds. Show all posts

Saturday, May 7, 2016

Hollywood Park Casino 1st Sunday 25k tournament.

Updated: 2/5/2017






 Still haven't found the time to play in one, but it looks like a good Tournament.

Most tournaments are geared to be top heavy in payouts which makes them less profitable if you only get "In-The-Money".

Players have been clamoring for a more "fair" payout structure. So fast games with a low "M" tend to be more of a gambler's tournament even if you get to the final table.

I've won a couple of tournaments in the past here but Hollywood Park Casino has leaned more to gamblers in the past. I still search for the elusive Sit and Go tournaments, which Hollywood Park Casino used to have, even though they were more on the fast side.

I didn't play in this one but it looks like they are improving on their tournament structure in some of them, we'll see as they start moving to the new casino and get more players from the new facilities surrounding them.

So what kind of tournament do we have?
Allen 'Chainsaw' Kessler "Approved"?
'Action' Dan Harrington Approved?
Arnold Snyder Approved?

Here is my assessment of the Tournament Value  for Hollywood Park Casino's  First Sundayof each month, Feb 2017. $25,000 Guarantee. 
$230 Entry Fee win no rebuy/add-on. They need at least 129 players or entries, including re-entries, to meet the guarantee, as only $194 of the entry fee goes the prize pool.
Hopefully there will be at least 144 players for Optimum Value.
Their regular Sunday Tournament is also @ Noon for $150 entry and a $12,000 guarantee, with $30 going to fees and $30,000 in chips, no rebuy? We'll get to that one later.
Unlike many of the low limit Texas Hold'em cash games, this looks looks like it isn't on the fast side, with 30 minute blind changes, but only  for the first 3 blind changes and fairly deep starting stack of 300 Big Blinds with a Utility "M" of about 200 Big Blinds, until it gets 30% faster at level 5.

The $
230 entry fee will get you $30,000 in chips and you can re-enter up to the 9th Level, or about 3 hours and 30 minutes into the tournament.  Don't wait until then to get into the tournament because you'll be down to less then 40 Big Blinds by then if you haven't increased your stack.

You reach the Minefield at about Level 4,  which is still not too bad at 150 Big Blinds, since you need a minimum of 60 Big Blinds at all times, to be competative. If your average win/loss rate is 50% and with the ante kicking in, you have only about 70 hands left before you have to play a Kill Phil kind of game. The Minefield has a long fuse, about 4.17 hours and should end about Level 15.5, where you will need at least $360.000 in chips to continue at the Bubble Phase and on to the In-the-Money Phase.

The
Minefield is fairly deep, which means that's where most of the action is going to be as players try to improve their stacks. At level 11 and 12, about 4 hours into the tournament, it should start getting exciting as short stacks are going All-In and medium stacks get cautious.

You have a almost
4 hours to Double Up your stack, which means you can change gears several times to maximise your play.

Being a tournament more geared to
Luck, at about 16%, than Skill, at over 90%, Tight Passive players are likely to get run over, and this one could go for close to 8 hours or more. Haven't seen the results, I don't think Hollywood Park Casino publishes them.

I NEVER BLUFF



Updated: 2/5/2017

Monday, May 2, 2016

The racetrack is gone, but there's always the straddle.

This week at Hollywood Park Casino.

Haven't played there in a long time, still needs a lot of improvement in the ambience, but hopefully when the new casino is finished it will be the prime destination for LA poker.

They have Pot Limit Omaha on the board, one of my favorite games, but no one signed up except for the Omaha 8 games, which aren't spelled out on the board, they just call it Omaha. The 50 Big Blind limit on the buy-in makes it too much gamble for me in a game that already has lots of action and half the table looking for the flop. I would most likely play it with 100 Big Blinds as the buy-in.

Looked at the 3/5 $30-$100 NTH, but I don't like starting with only 20 big blinds. Decided to start small with the 1/2 $40-$100 No Limit Texas Holdem game.  They had 3 tables already going and about 7 on the waitlist that wanted to play, which is what I look for if possible. A new table with no big stacks in the way, which opened up about 20 minutes later.

I was reluctant to play with only 50 big blinds, but since the table was loose and kind of passive, it was a good start. . Usually had at least 4 players see the flop. Only hand that really lucked out against me was a new player, about an hour into the game, that got the low end of a straight flush, on the river, against my AQ draw. Got a Queen on the flop, we were All-In when she hit the straight on the Turn and the Straight Flush on the river. If I had a pair of Queens or another Queen had hit the board, we would have hit the jackpot. She had less chips than me so it was an easy bet.

A new player entered the game a little later, looked to be one of the usual suspects that played there a lot, one of the good old boys. His favorite play was to straddle, which is not that big a play at a low stakes game like 1/2 NTH.

"The straddle is more a sign of a gambler", someone who wants action, but also wants to limit the field with a second forced bet. It's a bet, usually Under-the-Gun or first to bet after the Big Blind and limited usually to an extra Big Blind. It's also a "Blind Bet", he makes the straddle bet before the cards are dealt. Anyone who wants to bet now has to bet at least 2 Big Blinds, which forces out most of the weak limpers. I love gamblers. In this scenario, all you have to do is bet 4 times the Big Blind and they usually fold as they are out of position and playing blind.

"By straddling you change the effective stake of the game, and in turn change the effective stacks. If you have a solid 100bb strategy but not a great 50bb strategy, why create a bad situation for yourself? Overall, straddling is a losing play. You put in more money with a random hand, and when you do so from UTG you have awful position when you go postflop. You also halve the effective stacks and artificially increase the stakes to one that you likely are not bankrolled for. In specific situations a straddle can be good, especially when it’s socially viable…but barring that, you should usually avoid straddling in your games!" Red Chip Poker 

Wasn't a bad day, made about $20 an hour, could have been much better or a lot worse, as I was All-In a couple of times when I was down to about 25 Big Blinds and my cards held up.

FYI, there was also a Sunday Special $25,000 Guaranteed Tournament going on, usually billed as the First Sunday of each month. I'll post a blog on the Tournament Value in a later post this month.

I NEVER BLUFF



Saturday, May 16, 2015

I Hate Bluffing

mrluckypoker Mr Lucky Poker

Bluffing ----- do you really need to bluff?
I hate bluffing and have always hated bluffing. I am currently reading Poker Wizards by Warwick Dunnett. The section with Chris "Jesus" Ferguson, one of my favorite players to watch, talks about the need to bluff.

Ferguson writes, "If I never bluff, my opponents are going to figure that out and only call me when they have a hand that they think can beat me. Therefore, I am really losing money with my good hands because I only get called when I am beaten. If I bluff too often, I will get called too often, and end up losing more money with my bluffs than I make from my good hands".

OK......So we'll look into Bluffing..........Maybe?



Reasons to Bluff are the same as the reasons to raise.
Reduce the number of players in the hand and/or Steal the Blinds. Generally good players will rarely bluff, unless the table is tight.

Player classifications prior to the first hand being dealt.
Rate each player as a 1 (Passiveor 2 (Aggressive).
After a few hands see if the classification still holds and then sub-classify them, which will give you an aggression factor.

Aggression Factors
11 = Passive/Passive (CA = Calling Station)
12 = Passive/Aggressive (TA = Tight Aggressive),
21 = Aggressive/Passive (SA = Selective Aggressive)
22 = Aggressive/Aggressive (LA = Loose Aggressive).
3 = Maniac or Mental Midget (MM) How many maniacs are too many at a table?

See if the maniac stays true to form or was really an aggressive type that got some great hands early in the game. There are many Mental Midgets in fast card room tournaments and on-line play, they have no respect for the game.

Clothing, mannerisms, boisterous talking, or no social interaction, can give a clue as to the type of player. How they stack their chips, play with their chips, splashing, forcefulness in betting movements, or mucking their cards can also give a hint as the the type of player.

Bluff Poker
Harrington’s Law on Bluffing: “The probability someone is bluffing when he shoves a big bet into the pot is at least 10%”, (until the final table).

The probability of bluffing may be based on position, relative to the number of players at the table and the number of players in the pot. The "Button" and "Cutoff" players could have a 90% probability of bluffing, if there are no other players in the hand and decreasing 10% for each player before them in an unraised pot and another 10% if the pot has been raised. If it's been re-raised, the chance that someone is bluffing could be down to less than 10%.

Passive/Passive (11) players are not likely to bluff at any time. If they do bluff pre-flop, they are likely to muck the hand to any bet.
Maniacs or Mental Midgets (3) could bluff at any time. They are not likely to make it to the second round unless they get lucky. They will usually make a very large bet or go All-in from Early Positions and any position if no one else is in the hand before them.

Pre-flop bluffing probability
Early Positions
Aggression factor............12..21..22

.........................(UG) 10% 20% 30%
.........................(4th) 20% 30% 40%
.........................(5th) 30% 40% 50%

Middle Positions
Aggression factor..........12..21..22
......................(6th) 40% .50% 60%
......................(7th) 50% 60% 70%

Late Positions
Aggression factor...........12..21..22
..........(8th/Raising)....60% 70% 80%
.........(Button/Cutoff).. 70% 80% 90%
........(Blinds)............ 70% 80% 90%
Reduce 10% for each caller and another 20% if someone raised.

Post-flop bluffing probability
The more players in the hand, the less likely anyone is bluffing, unless its the chip leader or a short stack or of course the Mental Midget.

Aggression factor....... 12.. 21.. 22
Early Positions.......... 10% 20% 30%
Middle Positions........ 20% 30% 40%
Late Positions........... 30% 40% 50%
Reduce 10% for each caller and another 20% if someone raised.

Pre-flop bluffing:
Early Positions (UG) Under the Gun, 4th and 5th positions.
The UG & early position raising more than the standard 3 times the big blind is more likely to be a bluff. They would most likely slow play or make a normal raise with Top 10 hands. They are likely to just call or raise more than 3 times the big blind with Type 3 or 4 hands. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked. Even Mental Midgets are not likely to over play the top 10 hands, but any other hand is open season for a large bet. The most likely hands for them to bluff are middle to low pairs and middle connectors or any suited Ace with a middle to low card.

Middle Positions (6th/7th)
Middle Position payers could be playing the top 15 hands normally but bluff lesser hands if no one is in the hand before them. Middle Position players are more likely to be squeezed between good hands if they are not first to bet. They are more likely to get trapped in a difficult situation, when you are trying to call a bet by a player in Early Position, but are getting raised or have a very real threat of being raised by another opponent in Late Position. This is dangerous because you may be wanting to slow down the action when you are holding a marginal hand or are wary of your opponent acting behind you in Late Position, but the Early Position player is either too aggressive or has a good hand himself and is forcing you to commit more chips to the hand. Middle Position may be the hardest place to try a bluff.

Late Positions (8th-Raising/Button/Cutoff)
Late Position players are only limited by how many players got in the hand before them and if anyone raised. With no raises and everyone else mucking, they can easily bluff with just about anything, especially if the blinds are weak players. If there are a few callers they can raise with almost any of the top 20 hands. If the pot was raised with a standard raise, they are likely to bluff only if there are weak callers and the raiser is a loose aggressive player or a Mental Midget.
Blinds
It's amazing to me how irate aggressive players become if someone raised their blinds. The more irate they are, the more vocal they are, the more likely they are bluffing or pretending, because they have a strong hand, especially if there is only one or two players left in the hand.

Post-Flop bluffing
Scare cards are likely to induce bluffing if either no one has bet or the Loose Aggressive or Mental Midget thinks no one has caught anything and wants to represent a nut hand. The more players in the hand, the less likely someone who bluffs is going to succeed.

Early Positions (1st, 2nd and 3rd positions)
Early Position raising more than 2 times the pot is more likely to be a bluff. They would still more likely slow play or make a normal raise with a set or higher. They are likely to just call or raise half the pot with top pair or a nut draw. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked.
Even Mental Midgets are not likely to over play a set or higher, but any other hand is open season for a larger bet. The most likely hands for them to bluff are middle to low pairs but representing top pair or nut draws with an Ace or King on the board.

Middle Positions (4th, 5th, 6th & 7th positions)
Middle Position payers are still vulnerable to being squeezed out but a bluff here could cause good drawing hands to fold. This may also be the best place for those Mental Midgets to attack if players before them are checking.

Late Positions (8th-Raising/Cutoff/Button)
Most likely to make a play if there are few still in the hand and everyone checked to them. May be a good place to bluff if someone made a small bet and it looks like the rest will fold.
The goal is to put the pressure on, by getting heads up with a good hand against a weak player, the winning hand against a good but second best hand or challenge the Mental Midgets.

Final Table
This is where bluffing becomes a fine art.
Now you are in-the-money and it's all about finishing as high as you can. The chance that someone is bluffing goes anywhere from 30% to 60%, increasing by another 10% according to the type of player you are against and your stack size relative to the average stack size. It's still going to be determined by the amount of the bet or raise in relation to the flop. If the bet or raise is un-reasonable, because the flop doesn't look like it helped anyone or the board is scary, then either someone is bluffing or they have a hand that can be beat at the river. It's rare that a bluffer will fire two bluffing bets (bullets), like a raise and re-raise or raising the flop and turn, with absolutely nothing. But, if it's going to happen, it will happen at the final table, at least once.

mrluckypoker Mr Lucky Poker


"I Never Bluff"