FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Poker Rules. Show all posts
Showing posts with label Poker Rules. Show all posts

Monday, January 18, 2016

The Confusing Pot Limit Poker Bet Structure? Maybe not.....

One of my favorite games in Poker. I will usually play Pot Limit Omaha or Texas Hold'em before any other.


Pot Limit Rules
http://www.wsop.com/poker-rules/rules_nlpl.asp
Rule #6. In pot-limit, if a chip or a bill larger than the pot size is put into the pot without comment, it is considered to be a pot size bet and any excess is returned to the bettor OR if short of the pot, additional money needs to be put into the pot to make it a pot size bet.

The Bottom Line: Always announce your intended Bet, prior to moving your chips into the pot. Remember, if you don't announce "Pot" first, you'll be called on a string bet if you put the minimum bet in first, then try to add a raise to bet the Pot.. Always vocalize your intended action.

How Much?
It's sometimes hard to do the math in your head. If the pot is $424 and someone bets $68, how much can you bet? Don't waste time by attempting to calculate the answer beforehand - just announce "Pot," then figure it out, put in your call first, and then add up the total pot with all bets, adding that to your bet. (In case you're wondering, the answer here is $628.)
Easy to figure if you just multiply the last bet times 3 plus the pot, before the last bet.
68*3=204+424=628, which is the amount of your raise.
If the chips have already been added to the pot, then the last bet times 2 = the pot bet.
424+68=492 +136 = 628.
If the next person wants to raise the pot again, the new bet would be 3 times 628 (1256) + previous pot of 424 = 2309.

How you determine the maximum bet is by counting all the money in the pot and all of the bets on the table, including any call you would make before raising. (It sounds more complicated than it really is.)
You can raise any amount in between the minimum and maximum raise amounts.
Pot-Limit Hold'em is not very popular, and is mostly seen only in some large tournaments (such as the WSOP), but the Pot-Limit betting structure is used in Pot-Limit Omaha.

Pot-Limit Omaha is rapidly becoming one of the most popular poker variations, so it's a good idea to get acquainted with the Pot-Limit structure anyway.



I NEVER BLUFF


Saturday, May 16, 2015

NLH Poker: Reading the board (Part 1)

mrluckypoker Mr Lucky Poker

Flop Texture
The FLOP is where most decisions are made. Depending on where you are in the betting sequence, the flop will determine how you play. Many pros talk about playing the player instead of the cards, so the seeds of doubt are planted here. You have to look at a flop according to whom it may have helped and what are the perfect cards needed to give the best hand possible. Hitting a straight-flush on the flop is 64,973 to 1, if you get one, better slow play it, and a royal flush is 10 times harder to get, but because of the high cards and high probability someone has something, you don't have to slow play it. Most players miss the flop and end up with some type of a drawing hand or are looking at two over-cards, so this is where players represent what hands they want you to believe they have. Some who actually hit something are more likely not to have the top pair or their top pair can be beat on the TURN or RIVER. Whether it's the FLOP, TURN, or RIVER, this is where the possible bluff starts and the more players in the hand, the less likely a bluff will hold to the river.

FOUR RULES FOR READING THE BOARD

1. Unless there is at least ONE PAIR on the board; it is impossible for any player to have Quads or a Full House.
2. Unless there are at least THREE SUITED cards on the board; it is impossible for any player to have a Flush.
3. Unless there are at least THREE cards on the board that have two or fewer gaps between them; it is impossible for any player to have a Straight.
4. If none of the above premium hands are possible, then the Nuts would always be a pocket pair that makes a Set with the highest card on the board.

A-K
A couple of things about the 2 most loved cards in the deck, the Ace and King.
It's about 220 to 1 that Kings will be beat by Aces. It's about 110 to 1 that any specific pair will be dealt, like AA or KK, so if you think someone has a higher pocket pair, the odds go up about 2% to 4% for each pair from 22 to KK that your pair has been cracked. At a full table AA will win about 35% of the time and KK will win about 31%. At a full table there is about an 87% chance that at least one person has an Ace and about 70% that 2 players have an Ace and you can reduce that by about 5% for each person less than the full table. Most books you read show the odds of getting that 4 of a kind or Full House or Flush or anything that could win, but the real odds are in the cards players are likely to play and the cards that are flopped. There may be a 46 to 1 chance of making a set, but if everyone plays the high Broadway cards, which means those cards don't get mucked, and two of the Broadway cards appear on the flop, then the odds are higher that someone may have made it. Some players don't play low pairs and some don't play low kickers, so if a 4 or two fours come out on the flop, there is a slightly less chance of it helping most of the better players, it's more likely to help a poor or loose player. If a 9 came out on the flop, there is a higher percentage of players that could have paired it and more that will get the set if 99 come on the flop, then it's all about the kicker.

So lets look at Flop textures:

If the 3 cards are a SET, something that rarely happens: It could be someone has 4 of a kind, there's less than a 1% chance though. There's about a 1% chance of making a Full House, if someone has a pocket pair, then someone is more likely to have at least a Full House by the turn, possibly more than one person will hit the Full House by the River, if the betting was heavy. 4 of a kind with an Ace kicker will be slow played by everyone except weak players. Someone holding a King kicker probably won't slow play it, they will most likely make some kind of a raise or probe bet, looking for the player with the Ace kicker.

3 Suited Cards, again not the normal type of flop: It's about 500 to 1 that anyone hit the flush on the flop. Most likely if someone has a flush they will slow play it if there are no other danger cards. Many will have a flush draw and play it to the river where it's about 100 to 1 that they will hit it. With suited connectors and a straight flush possible, some will chase both the straight and flush to the river.

3 Connected Cards, usually doesn't happen, more likely there's at least one gap: It's about 250 to 1 that someone hit a straight on the flop. If the 3 cards are consecutive, like 7-8-9 or J-Q-K, then the scare is out on the high end that at least a pair has hit because many players will play any 2 cards if one is a Jack or higher. Most players will play any 2 cards if both are an eight or above. So you have about half of the deck being played by all of the players. Out of the 52 cards in a deck, over half are an eight or above, 28 of the 52 cards. If 3 cards are dealt on the flop that are close to a run with only one gap, there is a possibility of a made straight, but more likely a big draw to the straight, and that may last all the way to the river.

PAIRS on the flop, probably happens on the same frequency as someone getting pocket pairs. With the odds of someone being dealt a pair at about 16 to 1, it's not likely anyone hit quads on the flop. It's about a 10% chance someone with pocket pairs will make a set, so they are more likely to miss the set than make it. It's about a 16% chance that someone may get 2 pair by the river if they already have a pair. Phil Gordon has a neat formula to calculate the odds of someone holding higher pocket pairs, preflop. He calls it the "Gordon Pair Principle".
If you have 99, there are 5 higher pairs that can beat you, if there are 5 players left to act, you multiply the numbers, 5x5 = 25, then divide by 2, for 12.5, which means there is a 12.5% chance of someone beating your pairs. It's not rocket science, but something good to use when it comes down to a hard preflop decision.

Suited Connectors: Will it hit the Flush more likely than the Straight?
This flies in the face of the odds. There are 13 cards in a suit and 2 suited cards hit the board, so there are 11 out. Since a flush beats a straight, more people are likely to chase the flush than the straight and since many players play connectors, it's more likely that the flush side will be hit.

  • On the straight side there are 24 cards that can help, but the cards are specific, 3 from each side. They must have the two end cards for the straight, either one on each end or 2 on the same end. With 2 cards to come and only 8 cards that can really help, it's a bigger gamble to go for the straight.
  • On the flush side there are 11 cards still to be played and any of the eleven will do. If they are holding the normal 2 suited cards, they have 9 outs that they are playing to, with about a 36% chance of making the flush. Keep in mind that there is only a 25% chance of a flush before the deal.

Non-Suited Connectors: Likely to hit a Straight about 48% of the time by the river, if they already have 2 of the 24 cards needed, considering that there is only about a 38% chance of making a straight before the deal. That's 5 cards needed to make a straight and 4 ways to make it, for about 20 cards that are needed, and if you have one, then there are 16 cards that can help and if you have 2, then 12 that can help, which may really bring it to about 32%. We can leave it to the math guys like Sklansky and Block to give the real odds, but you will see lots of players take anything at 3 to 1 or better, as long as they still have half their chips left if they lose.

RAGS: At a full table, with 3 cards dealt above a seven, it's likely someone hit a pair and more likely that more than one person hit a pair. If the flop has an A, K, Q, or J and the other 2 cards are low and it's a rainbow, then most will bet their pair or represent that they got the pair. Everyone fears the Ace, most don't fear the King and less are likely to fear the Queen or Jack. 3 cards below an eight are most likely going to get many callers and the type of hand someone with a low set doesn't want to slow play.


I Never  Bluff



Mr Lucky's Law on SLOW Playing

mrluckypoker Mr Lucky Poker






USS Cairo was a City-class ironclad gunboat constructed for the Union Navy by James Buchanan Eads during the American Civil War, 1861, was named for Cairo, Illinois.





There is nothing Ironclad in playing poker.
OK, here's the deal. Poker players, professional and amature, hate players who slow play a hand.
That being said, there is no Sportsmanship in Poker, same thing with Hockey, but that another story. Unlike Hockey, Poker players are not supposed to cheat and slow playing is not cheating. It's what some players do to build the pot because they think they are invincible with hands like AA.
Slow playing will lose you money.

Here's my RULE or axiom:
If you can be beat at the river, you will be beat at the river, when it will lose you the most money.
If you have a hand like AA, KK, or QQ, you can slow play before the flop if you are the first to act and you have normally aggressive players after you, with AA, KK you should raise any bet they make at least 2x to 3x their bet, call with QQ; otherwise always play aggressive from start to finish.

About Slow Playing
Slow playing (also called sandbagging or trapping) is deceptive play in poker that is roughly the opposite of bluffing: betting weakly or passively with a strong holding rather than betting aggressively with a weak one. The flat call is one such play. The objective of the passive slow play is to lure opponents into a pot who might fold to a raise, or to cause them to bet more strongly than they would if the player had played aggressively (bet or raised). Slow playing sacrifices protection against hands that may improve and risks losing the pot-building value of a bet if the opponent also checks.
David Sklansky defines the following conditions for profitable slow plays:[1]
  • A player must have a very strong hand.
  • The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand.
  • That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to justify a call.
  • The player must believe that he will drive out opponents by showing aggression, but can win a big pot if the opponents stay in the pot.
  • The pot must not yet be very large.
*On 12 December 1862, while clearing mines from the river preparatory to the attack on Haines Bluff, the USS Cairo struck a "torpedo" (naval mine) detonated by volunteers hidden behind the river bank and she sank in 12 minutes; there were no casualties.

I Never Bluff



Friday, May 15, 2015

Mr Lucky's Law on ALL-IN

mrluckypoker Mr Lucky Poker

This happens more than you think. You will go all-in with the worst hand twice and win, only to go all-in later with the best hand and lose.

Avoid going all-in early in the game or in tournaments unless you have the nuts or you are short stacked and this is the best hand you have seen and the blinds are coming around to you.

Tournaments are more than just about survival, but if you want to survive, resist going all in, even at the final table.
Going All-In is not a bluffing option, unless you are the chip leader or head-to-head and have a playable hand.



All-In Plays: 
  1. Made by the Chip Leader, usually with the top hand and will accept getting beat on the river, because he will still be in the game and probably still have lots of chips.
  2. Made by Medium Stacks: usually means they have the top hand, possibly the nuts, and it will take a miracle or bad beat to lose. Also used by aggressive players against weak players.
  3. Made by Short Stacks: Usually at least a 3:1 dog if not a 2:1 winning edge with a premium hand. Last ditch effort.
  4. Made by Mental Midgets: Usually from out of position and trying to steal the blinds or when they are getting low on chips and the first to bet. They will usually try it more than once and frequently with back to back hands. They don't last long.


I Never Bluff