FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Survival. Show all posts
Showing posts with label Survival. Show all posts

Thursday, January 2, 2020

Poker Minefield Attacks


The minefield in poker usually starts when the ante begins. It's when aggressive players start to really attempt to steal the blinds and generally lasts until the part of a tournament where non-aggressive players would be blinded out of a tournament or the bubble period begins.
Minefield attacks are used in poker tournaments and are based on stack sizes, used primarily for stealing pots with moderately strong starting hands or B+ to A- flop textures. [see Flop Textures]
Big stacks attack Short Stacks, Medium Stacks attack Big Stacks and Short Stacks attack Medium Stacks.
Playing a medium stack in a tournament minefield is more dangerous than playing a short stack. A medium stack will be 50 to 60 big blinds. With tournaments now going to games with a Big Blind ante, stacks take on a different strategy. 60 big blinds have a utility of about 40 hands depending on the blind change interval.
Many tournaments have 20 minutes between blind changes. At 2.5 big blinds per orbit, you're looking at your stack going down to 15 big blinds when the deal gets back to you, as the blinds, and ante have tripled . Most live games have about 30 hands per hour, that's only 10 hands per blind change. Short stacks, 10 Big Blinds or less, will be going All-in for the rest of the tournament.
If you have a medium stack, you must increase your stack by 20 % every orbit, or double up each hour. In order to be competitive, you need to play about 20% of the hands you are dealt, that's 6 hands per hour. Each hand will cost about 7 to 10 big blinds to get to the river.
Picking playable hands is crucial in the Minefield, but you can't just play premium hands to survive. You have to learn how to use the Luck Factor as a skill. Learn how to play marginal hands in optimal situations.
Advanced Poker Tournament Strategy 2, by Arnold Snyder.
[caption id="attachment_11" align="alignnone" width="248"]Mr Lucky Poker Mr Lucky Poker[/caption]

Wednesday, August 12, 2015

How the Predator and Prey Game evolves at the poker table

Updated 2/11/2017
Poker regulars at work.

OK, this has happened to me, probably you too.
"While the other players at the table played cautiously against one another, they were relentlessly and collectively aggressive against me. Check-raising me, trapping me, slow-playing me with big pairs, going over the top of my feeble raises and bluffing me right into the ATM machine."
It's obvious, most of the players knew one another and I was regarded as the "New Fish" in their pond.


Low-stakes cash games, like those at many of the card rooms around Los Angeles and Las Vegas, are home to the "regulars" of the area. They are there almost every night, they know how they play and they don't play against each other. They are here to work, and it's not just those "retired" old folks that frequent the tables. The lost boys and girls that had to come out of their "on-line" sanctuary when "Black Friday"   came are trolling the tables too. It's a game of cut throat pool when a new player enters the game, only at a poker table with 3 times as many sharks. If the new player isn't in the hand, they limp and check to the river, if it ever goes that far.

Before you enter a cash game, look around the room at several of the tables, if there are more than one. You will certainly find one or two tables where there is some banter among the players, like a good home game, with the usual ego trip by one obnoxious player. Avoid that table, it won't be fun.

Look for a game where people are actually having fun, and you might stand a chance. Find a poker room where there's a lot of young people drinking a lot and making a lot of noise. There are many of them in Vegas and on certain weekends in other card rooms. Look for the acton places in Vegas, conventions, holiday weekends, spring break and during their big special tournaments. You may find a few pros there, but mostly fun loving gamblers like the ones at the craps and roulette tables.

In most other card rooms, like those in Los Angeles or northern California, it's better to only buy into a newly started game, where everyone starts with the same stack size. It's easy to check the board and see how long the waiting list is. If the list is long, there may be a new table opening up. You'll still find the old players that buy in for the minimum and the loose players that buy in for the maximum, but you can choose where you want to start with your chips.

Be aware though, all the money isn't on the table. Many poker rooms won't let you buy in for more than 50 big blinds and most of the players have set an amount they will gamble, so they will reload when their stack gets low. Loose players and gamblers will often reload several times. You should be prepared to reload, at least once, if you want to be profitable in the long run. If you are winning and you decide to pack it up, you may have to wait a certain amount of time before you are allowed to buy in at another new table, check with the floor man.



I NEVER BLUFF



Tuesday, June 16, 2015

LEFT, RIGHT, LEFT. Where is the action coming from in Poker?




Probability of action, is to your left!

"Where there is motion, there is information."







If everyone has folded before you, the probability of action from the left is 100% 
and only you can reduce it to something more manageable.
If you Fold, Check or Call, it will not change the probability of action on your left. 

There are only 4 positions on your left that are meaningful.
The Hi Jack, Cutoff, Button and Small Blind.
Tommy Angelo rates the Cutoff Seat of more importance than the Hi Jack seat. To me they are equal; I've stolen more blinds from the Hi Jack seat than from the Cutoff seat, but only slightly more.

From the Hi Jack seat, the two seats to the left are the most powerful seats.
I like to classify these 3 seats (Button, Cutoff, and Hijack) as the “IN Position” seats, because one of these seats will usually be the last to act. Most players don't give this collective seat the respect it deserves, but this is the seat that gets the most notice when it raises and can create the most fear of having a high valued hand. All other seats are “OUT of position” seats, until you get to the final 5 in a tournament, where it becomes the worst seat, the “Under-the-Gun” seat.

From the Cutoff seat, be aware that the Button will frequently raise with anything, if no one has bet before him. If it looks like the Button will fold, you will inherit the power position.  This is frequently where the blinds are stolen.

From the Button, you're immediate concern is the action from the Small Blind, but you may notice an action from the Big Blind that the Small Blind didn't.

From the Small Blind, if you look left, it's only the Big Blind that has the ability to act last, but only if he checks. You are looking to see if he appears like he is going to raise. You already know what's happened on the right. How did it influence the Big Blind on your left?

Sometimes looking to the left doesn't matter because there's no real story developing, but when there is, it’s a neon headlight.
You want the tight player to be on the left anyway so keep an eye on them.


PS: There is one seat that will usually dictate action with a raise. Many players call in the LO Jack seat, the seat to the right of the Hi Jack seat. When this seat is the first to act and it's a raise, there is usually a WOW moment at the table. I've actually stolen more blinds from this seat than any other seat, that's why I refer to as the Grand Larceny seat.
It's a seat where you can easily get sandwiched between one of the blinds and the other 4 "IN Position" seats, so if you are re-raised you should probably fold.



LIMIT ~VS~ POT LIMIT ~VS~ NO LIMIT IN POKER
Here’s the deal. Raising has little significance in a Limit poker game, compared to No Limit and Pot Limit. Most players will play any two cards above a seven that is connected and/or suited.
       It just signifies a good to powerful hand, because it’s only a one big blind bet.

In Limit, it’s the 2nd, 3rd, and CAP bets that indicate a great to dominating hand.
You may have to actually look farther to the left, one or two seats, to see if anyone is indicating they may raise the bet.

In a No Limit game, the first raise could be anywhere from 2 big blinds, the pot, or All In. You can't get there, All In, in a Limit game or a Pot Limit game, on a single raise.


I DON'T BLUFF

Monday, June 1, 2015

A day at the Gardens: Hawaiian Gardens Casino CA

Updated 2/11/2017

A Day at the Gardens: Hawaiian Gardens Casino CA

I've played at most of the card rooms in the LA area; Hollywood Park, Hustler, The Bike, Commerce, even Crystal.
If I had to rank them it would most likely be:
1. Commerce Casino a slight edge over
2.The Bike,
3. Hustler
4. Hawaiian Gardens Casino
5. Hollywood Park
6. Crystal Casino.
Haven't played at Normandie yet, but from what I hear, I would put it slightly over Crystal.

Hawaiian Gardens Casino
I've been looking for more Sit and Go games and Omaha games, in my price range, and heard they had some at Hawaiian Gardens Casino. Hollywood Park advertises Sit and Go's but I have yet to see one as they keep saying they don't have enough dealers. The Bike and Commerce have them during their big tournaments, but not normally. None of the other local casinos offer them.

I tried a couple of the Sit and Go tournaments at Hawaiian Gardens. They have a couple of formats. A 6 max that pays the top 2. A full single table that pays half the table and a 3 table shoot out. They are all turbo games, 10 min rounds, fast and more gamble in them than skill, but a fun game. I played my first shoot out a week or so ago, busted out midway in a it.

This week I wanted to try the 6 max, but it wasn't starting for another couple of hours, but they had a single table Sit and Go for $175 which payed the top two. Again it's a turbo, 10 min rounds and 1500 in chips, so it's fast. Threw away a couple of marginal hands, out of position, didn't really get any playable hands that weren't already family pots by the time it got to me. Finally got a monster, AA, two from the UTG position, I'm kind of short stacked, only about 12 big blinds, and I'm sandwiched anyway, so I just called a min raise (my first mistake), and two others called. There's 5 in the pot and the flop comes like 9,5,4, and I raise the pot (my second mistake). The cutoff raises all-in, he just barely has me covered, everyone else folds, I call, (my final mistake). The turn and river are no help to either of us, he shows 44 and cracks my AA and I'm out.

Chances are if I would have gone All-in pre-flop, he would have called anyway since we were both needing chips. So I look around at some of the cash games going on. Most look like they are good games. I like No Limit and Pot Limit and Omaha 8, but my favorite is Pot Limit Omaha. Most of the local casinos don't' have one that fits my pocket book, but they have one here with a $100-$200 to buy-in and $1-$2 blinds. They had a seat open so I jump in.

OK, they are playing $2-$4 blinds because they all decided to raise them, but if I only wanted $1-$2 blinds they would accommodate  Not my favorite stack ratio now that it's instantly depleted 50$, which cuts my "M" in half and puts me below my "CM", but I decide to play at $2-$4. They have some real action players, so my normal game should do quite well. In fact I won the first hand I played and got a fair sized pot. Played a couple of other hands along the way, but didn't get any favorable flops. Some of them liked to run it twice in an All-in bet, not my cup of tea, don't really see the point of a 50% tie over a 33% win ratio. The game was going OK for an hour or so, a couple of players busted out and bought back in and a couple of players busted out, left, and others joined.

One of the players who joined was another old fogy. Most of the players know him, as the players here often know each other. This one didn't want to play $2-$4, so after hemming and hawing about it, they changed to $1-$2, but wanted a $5 bring in on the next bet or call, which was kind of OK, but he didn't really sound too happy about it.

The game was kind of up and down as far as action now. The action players would raise pre-flop almost every hand, I won a few and lost a few, but still liked the game. The only misstep was when I raised hands instead of calling post flop without the nuts. I fixed that leak after my stack was down 50%. Some of the players were starting to cash out or bust out and no new players were on the board, so after we were down to 4, the table broke. A couple of the players, including the old fogy, decided to go to the Commerce, said they were going to play a proposed PLO game, they already had some signed in as "interested". Just in time for the Sit and Go Shootout here. I came out with a slight profit in the Omaha game.
This will be one of my games to play in the future.

The Shootout was looking kind of slim, but Tina, the tournament boss said it should fill up nicely. About 10 minutes after it was supposed to start, each table had only about 4 to 5 sitting, looking kind of iffy, but after about 10 min, we filled up. One of the players at table 1 had won the 2 earlier Sit and Go's, was getting kind of loaded, and busted out early. I was in about the middle of the pack at table 2, had 5 left and 2 were already short stacked. I decided not to play anymore hands to get to the final table, but I got a couple of good ones, one was Ten/Ten, won that round, another KQ, flopped the Q, won that one. Finally the 2 short stacks busted out and we broke for the final table.

Stacks were reformatted to the beginning of the tournament, we started at $1500 with $25/$25 blinds and 10 min rounds again. I must have gotten AK about 4 times in the game, won some pots. We were down to 5 players again and I was 2nd in chips. Busted one player out and now the chip leader, though not by much. Another player busted out and we were down to 3. Forth place paid $110, so now I was in the money and 3rd place paid about $350. Another player busted out and we were down to 2 with the chip lead see-sawing back and forth due to the blinds increasing. Each hand was more of a gamble and there really no skill going now. Most of my hands have been good, at least one face card with a middle kicker, only had to throw one low hand away, 2-3o. Every hand now is All-in and after a couple rounds where my opponent folded, I finally won and came in 1st, paid $656, not bad for a $70 entry, which helped set off the $175 I lost in the first Sit and Go.

I think the PLO games at Hawaiian Gardens will be financing my Sit and Go's, and some of the other deep stack tournaments I plan on playing.

UPDATE:
Looks like they have discontinued the Sit and Go tournaments and rarely have PLO games anymore.

Would have been a regular stomping ground for me, but not anymore.

I NEVER BLUFF













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Sunday, May 31, 2015

Laws of Combat (as it relates to Poker)

Updated 2//11/2017
Mr Lucky Poker

Basic Laws of Combat
              (as it relates to Poker)
1. You are not superman.
(Don't expect to win every hand)

2. Suppressive fires -- won't.
(Limping in can get you killed)

3. If it's stupid but works, it isn't stupid.
(Luck! Even a Donkey wins a hand now and then)

4. Don't look conspicuous -- it draws fire.
(Drawing attention to yourself makes you a target, too bold or too timid will result in challenges)

5. When in doubt, empty the magazine.
 (Go All-In when you smell fear, yours or theirs)

6. Never share a fighting hole with anyone braver than you are.
(Get out of the pot if bigger stacks attack)

7. Never forget your weapon was made by the lowest bidder.
(Limping in can explode on you)

8. If your attack is going really well, it's an ambush.
(Calling stations usually have something)

9. No plan survives the first contact intact.
(After the flop, all hands change)

10. All five second grenade fuses will burn down in three seconds.
(Holding on to draws usually backfires)

11. Try to look unimportant, because the bad guys may be low on ammo.
(Keep a low profile but play your good hands aggressively against low chip stacks)

12. If you are forward of your position, the artillery will fall short.
(First to act may get you shot)

13. The enemy diversion you are ignoring is the main attack.
(You are being slow played by a better hand)

14. The important things are always simple.
(Don't try to overplay a hand)

15. The simple things are always hard.
(AA doesn't win every hand)

16. The easy way is always mined.
(Catching the flop doesn't mean the Turn or River won't get trapped)

17. If you are short of everything except enemy, you are in combat.
(The less chips you have, the more likely you are to lose)

18. When you have secured an area, don't forget to tell the enemy.
(It's OK to declare victory before the river if you have the nuts)

19. Incoming fire has the right-of-way.
(Get out of the way of aggressive action if you don't have the nuts)

20. No combat ready unit has ever passed inspection.
(Top 10 hands don't always work)

21. If the enemy is in range, so are you.
(You can't avoid the enemy when you are heads-up)

22. Beer math: 37 men times 2 beers each equals 49 cases.
(Chips, you can never have enough of them)

23. Body count math: 3 bad guys plus 1 probable plus 2 pigs = 37 enemy killed in action.
(You must eliminate everyone, limpers and calling stations end up as Collateral damage)

24. Friendly fire - isn't.
(Expect to be attacked by anyone, even friends)

25. Things that must be together to work usually can't be shipped together.
(Most drawing hands don't catch)

26. Radios will fail as soon as you need fire support desperately.
(Your friends can't help you when you need them, no insurance)

27. Anything you do can get you shot -- including doing nothing.
(Being too passive is only slightly worse than being too aggressive)

28. If you make it too tough for the enemy to get in, you can't get out.
(Sometimes it's easy to get pot committed with less than the nuts)

29. Tracers work BOTH ways.
(Being too obvious can get you trapped)

30. The only thing more accurate than incoming enemy fire is incoming friendly fire.
(Your friends will stab you in the back, eventually)

31. If you take more than your fair share of objectives, you will have more than your fair share to take.
(Build your chip stack by making good choices with good cards and steal some pots)

32. When both sides are convinced they are about to lose, they're both right.
(Calling on the river usually means the worst hand could have won with a bet)

33. Professional soldiers are predictable, but the world is full of amateurs.
(You can't bluff a bad player, suck outs happen at the river)

34. Any significant military action will occur at the junction of two or more map sheets.
(After the flop, any street can turn a winning hand into a losing hand)

35. When the pin is pulled, Mr. Grenade is not our friend.
(Going All-In doesn't guarantee you a win)

36. Don't draw fire; it irritates the people around you.
(Playing out of turn will ruin your game)

37. Never tell the Platoon Sergeant you have nothing to do.
(Pay Attention! Looking bored will get you action)


I NEVER BLUFF

Poker Rules Of Engagement

Updated 2/11/2017

ALL POKER IS LIKE WAR
You need to be prepared, but remember that also like war, no plan survives the first shot or engagement.


1. Bring an ACE. Preferably, bring at least two Royalty cards. Bring all of their friends who are connected to Royalty.
2. Anything worth betting on is worth a raise. Aggression is cheap. Passiveness is expensive.
3. Only hits count. The only thing worse than a miss is a slow miss.
4. If your image is predictable, you're probably not raising enough nor using position correctly.
5. Move away from your attacker. Distance is your friend(Unless you have him out gunned, then draw him in for the kill.)
6. If you can choose what to bring to a shootout, bring an ACE and a friend of Royalty.
7. Ten years from now, no one will remember the details of the game, hand, or tactics. They will only remember who won.
8. If you are not betting, you should be observingcounting stacks, and tagging opponents.
9. Aggression is relative. This is a BIG one. (Most aggressive action will be more dependent on "pucker factor" than the inherent validity of the hand)
10. Use a position tactic that works every time.  (All skill is in vain when an big stack thinks you are weak)
11. If you are unsure of a course of action, do not attempt it. Timidity is dangerous, better to enter with boldness. The end is everything.
12. Always Lie; Conceal your intentions. Cultivate an air of unpredictability. 
13. Always have a plan and have a back-up plan, because the first one won't work.
14. Use cover or concealment as much as possible. The visible target should be in FRONT of your gun.
15. Do not give comfort or information to the enemy.
16. Don't drop your guard.
17. Challenge. The risk of never challenging is always greater than the risk of challenging.
18. Create Fear. If your opponents aren’t sure what attacking you will cost, they will not want to find out.
19. Do not fight the LAST battle: Use Guerrilla Warfare of the Mind.
20. If you have the opportunity to eliminate your opponent, you must do itIt is the rule in war!
21. Be polite. Be professional. But have a plan to kill everyone you meet.
22. Be courteous to everyone, friendly to no one.
23. Everyone has a weakness. Find it and exploit it. 

I NEVER BLUFF




MISTAKES! I've made a few -- recently!!!

Updated 2/11/2017
Mr Lucky Poker
I swear that the cast from The Good, The Bad, and The Ugly, will all sit at my table        - sometime. 

I played in the First Annual Hollywood Park Casino Facebook Fan Tournament. Came in late because I was really looking to play some Sit-N-Go games and HPC has the only ones in town. They weren't spreading them because of the Facebook Fan Tournament, so I entered it.

I don't expect much from their tournaments, having played some in the past and even won a couple, but their tournaments are geared to Luck more then skill. Their deep stack tournaments, aren't really; and they also tend to be super fast races where your "M" will go from somewhere around 40 down to about 10 in the first hour.

This one was a little better, with 10,000 starting chips, 25/50 starting blinds and 20 minute levels, you start with an "M" of 200. The Scramble period happened as expected, about level 6, when middle stacks with loose players start trying to build chips. The Minefield happened, also as expected, at about level 11.
I had some good plays, some bad plays, and one ugly play.

OK - I HAVE RULES, AND THEY SERVE ME WELL, 
BUT HERE, I DIDN'T LISTEN TO MY GUT OR ADHERE 
  TO MY RULES, AND I PAID THE PRICE!

Golden Rule:  Be Patient! Do not check, call, bet, raise or fold without asking yourself ~ What is this hand’s best possibility to win? Look to the LEFT, that's where the action has yet to come from!
Who is in this hand and what is their play style and stack size? Always try to take the same amount of time to make a decision, call for “Time”, randomly. Randomize Aggression.
  • OK, I BROKE THIS ONE - when I didn't listen to my gut on the last hand I played.
    Got KK, sitting on enough chips to skate into the In-the-Money portion and should have either gone all-in pre-flop, or mucked them when A67 came in on the flop and the chip leader, at my table, made about a half pot sized bet. I didn't believe he was doing anything more than betting an under pair. My instinct said, when I saw my pocket Kings, "hope an Ace doesn't come on the flop". He had A5.
Rule # 1:  Survive! Always try to take the best hand and get heads up with someone or make it expensive for someone to try to complete a draw. Use the Odds, for you and against them!  You can break any rule except the Golden Rule & #1.
  • OK, BROKE THIS ONE ALSO. (same hand, now two rules in play)
    Survive, means, "Get in the MONEY". It's ok to throw away KK or even AA, if you don't have the nuts or your are up against more chips than you have.
Rule #3: Never go all-in on a bluff until the final table and heads-up.
  • BROKE THIS ONE TOO, 'nuf said. Not really a bluff, but, broke it. (Three rules broken on the same hand, who need rules?????)
The Good: Made a couple of timely bluffs, build up chips when able and got lucky once when I got trip Kings, with a 6 vs trip Kings with a 5, and we didn't have to chop.

The Bad: Didn't pay attention by playing out of turn -- twice. One would have doubled me up if I had not played out of turn.

The UGLY: We already talked about that.

All in all, it was a great experience and Hollywood Park Casino has made some nice improvements.

<UPDATE>
Of course the track is gone now and they have changed ownership and the list time I went there, only about half of the tables were being used. I'll have to check it out and play some cash games there to see if the old crowd is back.

I NEVER BLUFF


46th Annual World Series of Poker Schedule Unveiled with 68 Events on Tap for 2015

Updated 2/11/2017
Rio® All-Suite Hotel & Casino in Las Vegas to Host Poker’s Most Popular Festival from
May 27 - July 14, 2015

May 29, 2015, Marks Debut of the “Colossus” $565 buy-in, $5,000,000 Guaranteed Prize Pool
The tournament has been dubbed “The Colossus” for good reason as organizers expect it to set new records and become the largest poker tournament ever in terms of field size. In fact, while all is speculation at this point, several WSOP insiders are setting the over-under at a whopping 20,000 entries.

Las Vegas-based pro and New Jersey native Matt Stout, who offers one-on-one poker training through his website, says his basic advice for players entering a huge field event like Colossus is to avoid thinking too much about the big numbers.

“Take it one table at a time and don't overwhelm yourself with the thought of trying to beat out thousands of players” advises Stout. “If you just focus on what’s going on at your table, you “Take it one table at a time and don't overwhelm yourself with the thought of trying to beat out thousands of players” advises Stout. “If you just focus on what’s going on at your table, you won't believe how fast the competition seems to disappear.”

“Don't trick yourself into thinking that you need to drastically change your style in order to accumulate because the field is so big or anything like that. Just play your game and focus on what you can control.”

A number of players will come into the Colossus with a plan to fire multiple bullets, looking to gamble early to build a stack or reenter in a later flight if things don't work out. Stout says there are a number of factors to consider first before taking this approach.won't believe how fast the competition seems to disappear.”

“Don't trick yourself into thinking that you need to drastically change your style in order to accumulate because the field is so big or anything like that. Just play your game and focus on what you can control.”

A number of players will come into the Colossus with a plan to fire multiple bullets, looking to gamble early to build a stack or reenter in a later flight if things don't work out. Stout says there are a number of factors to consider first before taking this approach.

It’s a real minefield out there in big field events and luck and variance play an even bigger role than normal. But Stout says that’s not something with which players should concern themselves too greatly.

Huge Increase in Starting Chips! Who doesn’t love more chips to start play? New for 2015, the WSOP has significantly adjusted upward the starting stack for all WSOP events that have a buy-in under $10,000. The new starting stacks for these events will be as follows:

$565 buy-in: 5,000 starting chips (Colossus, new event; 10 times the buy-in, same as last year’s Monster Stack)
$777 buy-in: 5,000 starting chips (new buy-in level this year, treated like a $1k event) – 100 big blinds
$1,000 buy-in: 5,000 starting chips (increase of 66% over 2014) – 100 big blinds
$1,500 buy-in: 7,500 starting chips (increase of 66% over 2014) – 150 big blinds
$2,500 buy-in: 12,500 starting chips (increase of 66% over 2014) – 167 big blinds
$3,000 buy-in: 15,000 starting chips (increase of 66% over 2014) – 200 big blinds
$5,000 buy-in: 25,000 starting chips (increase of 66% over 2014) – 250 big blinds




UPDATE:

World Series of Poker’s ‘Colossus’ tournament sets record with 22,374 entrants
WSOP officials said Sunday the $565 buy-in “Colossus” No-limit Texas Hold'em tournament drew 22,374 entrants at the Rio Convention Center, easily surpassing the 2006 Main Event, which held the old mark with 8,773 entrants


WSOP officials said there were 25,571 paid entries for the “Colossus” event, but the official number came down due to no-shows, voids and players who survived after buying into multiple starting flights.

The winner of the “Colossus” will earn $638,880, and the total prize pool of $11,187,000 is more than double the $5 million guaranteed by tournament officials. The minimum prize is $1,096 for 2,241st place.

I NEVER BLUFF

Monday, May 25, 2015

The Three Strategic Principles of Poker

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Playing poker well involves more than knowing which cards beat what. It involves more than memorizing the percentages and odds. It involves more than being able to detect tells from changes in someone’s posture, or in the way they glanced at their chips. Understanding the overriding principles of poker is far more important and valuable than being “a good bluffer”. The basic principles of poker override all correct strategies and playing styles.

Here are the principles:

Patience

Patience is the key to successful poker. Whether you are playing in a cash game, or a tournament, you will need this attribute to be a consistent winner. Most hands that you are dealt in poker are not worth playing, and if you start playing trash hands, then your results will usually be trash too.

Occasionally you will be dealt unplayable cards hand after hand. It will seem that you are never going to get any worthwhile cards again, and you will be tempted to play a rubbish hand just because you haven’t played any for a while. Don’t let it get to you. All good players go through stretches where they have bad cards and have to fold, over and over again. Patience is one of the main points that separate the good players from the bad. Patience is more important in Sit and Go tournaments and most important in Cash or Ring games.

Bide your time, and only play hands when your cards and the situation are both right.

Aggression

Once you get the cards that you were waiting for, aggression becomes paramount. It is no good to get dealt AA, if all that happens is that you checked and called on each round of betting, only to get beat on the river when they catch a card that fits their draw.

If you have a hand that is likely to be the best, BET!
If someone bets first, and you still think that your hand is better than their hand, RAISE. Get as much money into the pot as you can. Get it all in if your hand is strong enough and your opponent is inclined to play along with you.

When betting with a strong hand you either want to get more money into the pot when someone calls you with a worse hand, or you want to win the pot immediately (which stops a worse hand from getting lucky and hitting a card that would beat you).  Sometimes your opponent will call with a worse hand, and then beat you with a lucky card anyway. Don't let that bother you. As long as you get your money in as a favorite, you've played correctly.

Using aggression to get maximum value from good hands, is one of the most important principles of poker.

Deception

The deception principle is this: all actions you take must contain at least an element of deception.

It is very important in poker that you don’t allow your opponents to learn exactly how you play. If you are playing Texas Hold'em and raise to $20 when you have Aces, $18 when you have Kings, $16 when you have Queens, $14 when you have Jacks etc, it won't take long for your opponents to work out what you are doing.

But if you raise with Aces 85% of the time, and 15% of the time just call or limp, then your opponents can't ever be completely certain what you have. Use your watch, your second hand specifically, to make random plays.

Randomness is the key to deception.

Look at your watch when you have to make that decision, if the second hand is on between the 9 and the 12, go ahead and limp. It's a random bet and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12). Randomness will keep them guessing and improve your tight image.

Raising the same amount whenever you decide to raise also makes it harder for your opponents to work out what you have. Let’s say you decide to raise to 2 big blinds about 85% of the times that you are dealt AA, KK, QQ, AK, or AQ, and just call the other 15% of the time. Now it becomes very hard for your opponents to work out what you have. Because you are usually raising with good hands (as you should) but occasionally just calling with exactly the same hands, you make yourself harder to read.

Let’s take the concept a step further. Let’s say you decide on a strategy that involves calling with pocket 2’s through to pocket 10s, and you decide 80% of the time is a good percentage to call. The remaining 20% of the time you raise.

Now even if your opponents knew your strategy exactly, they still wouldn’t know if your raise means that you have AA or just 22. They can't tell what you have when you just call either, because you might have 44, or you might have AK.

You have made your moves much more difficult for your opponents to read, and anything that makes your opponents’ job harder, is to your advantage.

If you can master these three principles of poker, then you should be the one walking away with the money.



I NEVER BLUFF


Saturday, May 23, 2015

Limping & Sun-Tzu

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.
    (It's also an effective act of randomness to keep your opponent off balance.)

Masking strength with weakness is effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline,
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength. It's all part of the Lying Game of Poker!
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve (defend).
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with -active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
Patience is a virtue in poker, more so in cash games than tournament, however, 
“In a balance of mutual terror, whoever ACTS FIRST has the ADVANTAGE!"
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks. Numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness and Deciet- .

"Water shapes its course according to the nature of the ground over which it flows"; the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.
So, Limping is a weakness than can mask strength.

I NEVER BLUFF


Hollywood Park Poker & Ponies 10k guaranteed

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

OK, now the Racetrack is gone, but the casino is still there and going thru some type of transformation. Haven't been there since the racetrack closed, so I'll have to update this if and when I go back.

The tournaments there were mostly based on LUCK, not really too much skill involved. In other words, this tournament was not “Kessler Approved.” Then again, none of the tournament anywhere were. Allen "Chainsaw" Kessler is a Team Pro for Ivey Poker. He is considered one of the most consistent live poker players with dozens of cashes and numerous final table finishes.

Kessler has become a voice for players, demanding more chips, more play, extra levels, and more. Providing further evidence that his opinions on tournament structures are valued, the fledgling Mid-States Poker Tour went as far as to Kessler out for input and now advertises that its structures are “Chainsaw Approved.”


They had a poker tournament there called Hollywood Park Poker & Ponies 10k guaranteed

This was a crap shoot.
But I actually won a couple of them and finished in the money a few times.

Patience vs Speed and Utility
Low Patience Factor makes it a fast tournament and Low Utility limits your skill.
In an aggressive game, the teaser 1st level may give you one or two hands to try to make a good play. After the 1st level you are down to 30 or less Big Blinds if you haven't doubled up. Starting the 3rd level you are down to one or two playable hands! The Minefield started at Level 5.
Good Luck, because that's what you need to make it far in this crap shoot.
mrluckypoker Mr Lucky Poker
The poker room at Hollywood Park Casino has made some great changes since the racetrack was torn down. Looking for greater games and tournaments yet to come.

I NEVER BLUFF



Binion's $100 Daily Deep Stack PF & UF

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binion's and the Golden Nugget Casino. It's lost the glory of the Rat Pack days. Most of the casinos there are looking like a shabby image of their former life. There's a haze outside as well as inside the casinos. It's where people go to smoke in the casino and use the penny slots. It's the poor stepchild of modern Las Vegas, the black sheep of the family.

Binion's deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility

mrluckypoker Mr Lucky Poker

I NEVER BLUFF


Patience vs Speed & Utility

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill


The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how often they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.

UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.


mrluckypoker Mr Lucky Poker



I NEVER BLUFF