FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Bluffing. Show all posts
Showing posts with label Bluffing. Show all posts

Saturday, May 16, 2015

I Hate Bluffing

mrluckypoker Mr Lucky Poker

Bluffing ----- do you really need to bluff?
I hate bluffing and have always hated bluffing. I am currently reading Poker Wizards by Warwick Dunnett. The section with Chris "Jesus" Ferguson, one of my favorite players to watch, talks about the need to bluff.

Ferguson writes, "If I never bluff, my opponents are going to figure that out and only call me when they have a hand that they think can beat me. Therefore, I am really losing money with my good hands because I only get called when I am beaten. If I bluff too often, I will get called too often, and end up losing more money with my bluffs than I make from my good hands".

OK......So we'll look into Bluffing..........Maybe?



Reasons to Bluff are the same as the reasons to raise.
Reduce the number of players in the hand and/or Steal the Blinds. Generally good players will rarely bluff, unless the table is tight.

Player classifications prior to the first hand being dealt.
Rate each player as a 1 (Passiveor 2 (Aggressive).
After a few hands see if the classification still holds and then sub-classify them, which will give you an aggression factor.

Aggression Factors
11 = Passive/Passive (CA = Calling Station)
12 = Passive/Aggressive (TA = Tight Aggressive),
21 = Aggressive/Passive (SA = Selective Aggressive)
22 = Aggressive/Aggressive (LA = Loose Aggressive).
3 = Maniac or Mental Midget (MM) How many maniacs are too many at a table?

See if the maniac stays true to form or was really an aggressive type that got some great hands early in the game. There are many Mental Midgets in fast card room tournaments and on-line play, they have no respect for the game.

Clothing, mannerisms, boisterous talking, or no social interaction, can give a clue as to the type of player. How they stack their chips, play with their chips, splashing, forcefulness in betting movements, or mucking their cards can also give a hint as the the type of player.

Bluff Poker
Harrington’s Law on Bluffing: “The probability someone is bluffing when he shoves a big bet into the pot is at least 10%”, (until the final table).

The probability of bluffing may be based on position, relative to the number of players at the table and the number of players in the pot. The "Button" and "Cutoff" players could have a 90% probability of bluffing, if there are no other players in the hand and decreasing 10% for each player before them in an unraised pot and another 10% if the pot has been raised. If it's been re-raised, the chance that someone is bluffing could be down to less than 10%.

Passive/Passive (11) players are not likely to bluff at any time. If they do bluff pre-flop, they are likely to muck the hand to any bet.
Maniacs or Mental Midgets (3) could bluff at any time. They are not likely to make it to the second round unless they get lucky. They will usually make a very large bet or go All-in from Early Positions and any position if no one else is in the hand before them.

Pre-flop bluffing probability
Early Positions
Aggression factor............12..21..22

.........................(UG) 10% 20% 30%
.........................(4th) 20% 30% 40%
.........................(5th) 30% 40% 50%

Middle Positions
Aggression factor..........12..21..22
......................(6th) 40% .50% 60%
......................(7th) 50% 60% 70%

Late Positions
Aggression factor...........12..21..22
..........(8th/Raising)....60% 70% 80%
.........(Button/Cutoff).. 70% 80% 90%
........(Blinds)............ 70% 80% 90%
Reduce 10% for each caller and another 20% if someone raised.

Post-flop bluffing probability
The more players in the hand, the less likely anyone is bluffing, unless its the chip leader or a short stack or of course the Mental Midget.

Aggression factor....... 12.. 21.. 22
Early Positions.......... 10% 20% 30%
Middle Positions........ 20% 30% 40%
Late Positions........... 30% 40% 50%
Reduce 10% for each caller and another 20% if someone raised.

Pre-flop bluffing:
Early Positions (UG) Under the Gun, 4th and 5th positions.
The UG & early position raising more than the standard 3 times the big blind is more likely to be a bluff. They would most likely slow play or make a normal raise with Top 10 hands. They are likely to just call or raise more than 3 times the big blind with Type 3 or 4 hands. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked. Even Mental Midgets are not likely to over play the top 10 hands, but any other hand is open season for a large bet. The most likely hands for them to bluff are middle to low pairs and middle connectors or any suited Ace with a middle to low card.

Middle Positions (6th/7th)
Middle Position payers could be playing the top 15 hands normally but bluff lesser hands if no one is in the hand before them. Middle Position players are more likely to be squeezed between good hands if they are not first to bet. They are more likely to get trapped in a difficult situation, when you are trying to call a bet by a player in Early Position, but are getting raised or have a very real threat of being raised by another opponent in Late Position. This is dangerous because you may be wanting to slow down the action when you are holding a marginal hand or are wary of your opponent acting behind you in Late Position, but the Early Position player is either too aggressive or has a good hand himself and is forcing you to commit more chips to the hand. Middle Position may be the hardest place to try a bluff.

Late Positions (8th-Raising/Button/Cutoff)
Late Position players are only limited by how many players got in the hand before them and if anyone raised. With no raises and everyone else mucking, they can easily bluff with just about anything, especially if the blinds are weak players. If there are a few callers they can raise with almost any of the top 20 hands. If the pot was raised with a standard raise, they are likely to bluff only if there are weak callers and the raiser is a loose aggressive player or a Mental Midget.
Blinds
It's amazing to me how irate aggressive players become if someone raised their blinds. The more irate they are, the more vocal they are, the more likely they are bluffing or pretending, because they have a strong hand, especially if there is only one or two players left in the hand.

Post-Flop bluffing
Scare cards are likely to induce bluffing if either no one has bet or the Loose Aggressive or Mental Midget thinks no one has caught anything and wants to represent a nut hand. The more players in the hand, the less likely someone who bluffs is going to succeed.

Early Positions (1st, 2nd and 3rd positions)
Early Position raising more than 2 times the pot is more likely to be a bluff. They would still more likely slow play or make a normal raise with a set or higher. They are likely to just call or raise half the pot with top pair or a nut draw. Going All-in is either a bluff or knowing they will end up All-in anyway if they are short stacked.
Even Mental Midgets are not likely to over play a set or higher, but any other hand is open season for a larger bet. The most likely hands for them to bluff are middle to low pairs but representing top pair or nut draws with an Ace or King on the board.

Middle Positions (4th, 5th, 6th & 7th positions)
Middle Position payers are still vulnerable to being squeezed out but a bluff here could cause good drawing hands to fold. This may also be the best place for those Mental Midgets to attack if players before them are checking.

Late Positions (8th-Raising/Cutoff/Button)
Most likely to make a play if there are few still in the hand and everyone checked to them. May be a good place to bluff if someone made a small bet and it looks like the rest will fold.
The goal is to put the pressure on, by getting heads up with a good hand against a weak player, the winning hand against a good but second best hand or challenge the Mental Midgets.

Final Table
This is where bluffing becomes a fine art.
Now you are in-the-money and it's all about finishing as high as you can. The chance that someone is bluffing goes anywhere from 30% to 60%, increasing by another 10% according to the type of player you are against and your stack size relative to the average stack size. It's still going to be determined by the amount of the bet or raise in relation to the flop. If the bet or raise is un-reasonable, because the flop doesn't look like it helped anyone or the board is scary, then either someone is bluffing or they have a hand that can be beat at the river. It's rare that a bluffer will fire two bluffing bets (bullets), like a raise and re-raise or raising the flop and turn, with absolutely nothing. But, if it's going to happen, it will happen at the final table, at least once.

mrluckypoker Mr Lucky Poker


"I Never Bluff"



Mr Lucky's Law on SLOW Playing

mrluckypoker Mr Lucky Poker






USS Cairo was a City-class ironclad gunboat constructed for the Union Navy by James Buchanan Eads during the American Civil War, 1861, was named for Cairo, Illinois.





There is nothing Ironclad in playing poker.
OK, here's the deal. Poker players, professional and amature, hate players who slow play a hand.
That being said, there is no Sportsmanship in Poker, same thing with Hockey, but that another story. Unlike Hockey, Poker players are not supposed to cheat and slow playing is not cheating. It's what some players do to build the pot because they think they are invincible with hands like AA.
Slow playing will lose you money.

Here's my RULE or axiom:
If you can be beat at the river, you will be beat at the river, when it will lose you the most money.
If you have a hand like AA, KK, or QQ, you can slow play before the flop if you are the first to act and you have normally aggressive players after you, with AA, KK you should raise any bet they make at least 2x to 3x their bet, call with QQ; otherwise always play aggressive from start to finish.

About Slow Playing
Slow playing (also called sandbagging or trapping) is deceptive play in poker that is roughly the opposite of bluffing: betting weakly or passively with a strong holding rather than betting aggressively with a weak one. The flat call is one such play. The objective of the passive slow play is to lure opponents into a pot who might fold to a raise, or to cause them to bet more strongly than they would if the player had played aggressively (bet or raised). Slow playing sacrifices protection against hands that may improve and risks losing the pot-building value of a bet if the opponent also checks.
David Sklansky defines the following conditions for profitable slow plays:[1]
  • A player must have a very strong hand.
  • The free card or cheap card the player is allowing to his opponents must have good possibilities of making them a second-best hand.
  • That same free card must have little chance of giving an opponent a better hand or even giving them a draw to a better hand on the next round with sufficient pot odds to justify a call.
  • The player must believe that he will drive out opponents by showing aggression, but can win a big pot if the opponents stay in the pot.
  • The pot must not yet be very large.
*On 12 December 1862, while clearing mines from the river preparatory to the attack on Haines Bluff, the USS Cairo struck a "torpedo" (naval mine) detonated by volunteers hidden behind the river bank and she sank in 12 minutes; there were no casualties.

I Never Bluff



Friday, May 15, 2015

Mr Lucky's Law on ALL-IN

mrluckypoker Mr Lucky Poker

This happens more than you think. You will go all-in with the worst hand twice and win, only to go all-in later with the best hand and lose.

Avoid going all-in early in the game or in tournaments unless you have the nuts or you are short stacked and this is the best hand you have seen and the blinds are coming around to you.

Tournaments are more than just about survival, but if you want to survive, resist going all in, even at the final table.
Going All-In is not a bluffing option, unless you are the chip leader or head-to-head and have a playable hand.



All-In Plays: 
  1. Made by the Chip Leader, usually with the top hand and will accept getting beat on the river, because he will still be in the game and probably still have lots of chips.
  2. Made by Medium Stacks: usually means they have the top hand, possibly the nuts, and it will take a miracle or bad beat to lose. Also used by aggressive players against weak players.
  3. Made by Short Stacks: Usually at least a 3:1 dog if not a 2:1 winning edge with a premium hand. Last ditch effort.
  4. Made by Mental Midgets: Usually from out of position and trying to steal the blinds or when they are getting low on chips and the first to bet. They will usually try it more than once and frequently with back to back hands. They don't last long.


I Never Bluff

Mr Lucky

Updated 2/23/2017
Knowledge is POWER.
Here I am in my quest to improve, learning as much as I can about the games of poker. From Mike Sexton, "the game that takes a minute to learn but a lifetime to master". One of the things I try to do is to learn something new every day.

Trying to live each game by the Golden Rule of Poker:  
Patience is a virtue!

Golden Rule:   
Be Patient! Do not check, call, bet, raise or fold without asking yourself:

  • What is this hand’s best possibility to win? 
  • Who is in this hand and what is their play style and chip stack size? 
Always try to take the same amount of time to make a decision, call for "Time”, randomly.
Randomness is the key to table image! You need to create an image of being unpredictable. 

Who Am I?
According to the merge of Babylonian Celestial Omens2nd millennium BCE, and Egyptian Decanic Astrologyearly 1st century BCE, now called Horoscopic Astrology,
I AM A GEMINI.I wonder which person showed up today?The phrasing is relevent to the other 2 parts of me as shown below.

Part 1
According to Myers-Briggs I am an E-N-T-P
Extraversion Intuiting - Thinking - Perceiving 
As far as scores go, first is Intuition (higher than the total of the other 3), second, but followed closely by Thinking, is Extraversion, and tying it all up is Perceiving.
(Interestingly, one of the side effects of Extraversion being bookended by Intuition and Thinking, is it tends to be subdued. Isn't it great to be a GEMINI?)

Any wonder why I like poker?

Extraversion: That's right! I have more than one version of what we are about to discuss. May not be what you thought, as there may be more than one version because the Gemini rules, --- Let's talk !
Intuitive: I have my own Tarot Cards and a cloudy Crystal Ball, ~~~~~ Let's Talk!!
Thinking: I think, therefore I am, I think? I'm not so sure about you though. ~~~~~ Let's talk!!!
Perceiving: Says it ALL!! You could be in trouble before you open your mouth. ~~~~~ Let's Talk!!!!
ENTP
Quick, ingenious, stimulating, alert, and outspoken. Resourceful in solving new and challenging problems. Adept at generating conceptual possibilities and then analyzing them strategically. Good at reading other people. Bored by routine, will seldom do the same thing the same way, apt to turn to one new interest after another.

Now we come to Part 2 of MEand it's all about ME!

According to the Clifton Strength Quest TestI am - (in this order):
1: Learner
Learner People especially talented in the Learner theme have a great desire to learn and want to continuously improve. In particular, the process of learning, rather than the outcome, excites them.
2: Ideation
Ideation People especially talented in the Ideation theme are fascinated by ideas. They are able to find connections between seemingly disparate phenomena.
3: Strategic
Strategic People especially talented in the Strategic theme create alternative ways to proceed. Faced with any given scenario, they can quickly spot the relevant patterns and issues.
4: Individualization
Individualization People especially talented in the Individualization theme are intrigued with the unique qualities of each person. They have a gift for figuring out how people who are different can work together productively.
5: Achiever
Achiever People especially talented in the Achiever theme have a great deal of stamina and work hard. They take great satisfaction from being busy and productive.

Any wonder why I like poker?
In poker you need to learn everything about the game and the people. Once you have learned about them, you need to get ideas on how different people connect to the game, the thought process that people take playing the game. Once you have an idea of how different people play the game, you need a stratagy on using the information to win the game. Once you have a strategy to win, you need to adapt it to the unique qualities of each person playing the game. Once you know how to win over different people, you know how to acheive the goal of winning.
http://www.strengthsquest.com/

The Bottom Line:
Any wonder why I like poker?

"I Never Bluff"