FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Hand Ranking. Show all posts
Showing posts with label Hand Ranking. Show all posts

Monday, May 30, 2016

Get your head in the game.....................Keep your head in the game!

You know your head isn't in the game, when you think of reasons to abandon the table when you keep losing to marginal hands. The hands are not coming your way and you can't justify playing the marginal hands most loose, as well as loose aggressive, players play just to get lucky on the flop. It's probably best to get up and walk around for a couple of orbits to clear the fog in your brain, or just leave.
Loose tables with loose aggressive players are very profitable, if you keep your head in the game. The low level games are usually loose and often loose aggressive. Loose aggressive tables are where you want to play. 



It's easy to lose focus when you aren't playing well or the hands aren't coming your way. I see a lot of players that change seats or even tables when the cards turn cold. I don't subscribe to the notion that if I change my seat, it will change my luck. You make your own luck, which is what those loose aggressive players are trying to do anyway by playing 80% of the hands and raising 50% or more with them, regardless of position. Some of them often use the straddle to build the pot. It's an action players move. I love those players, when my head is in the game. 

Keep your head in the game and raise the action players with your favorable position and range of hands and you have to know their range of hands.

What do Action Players play?
Loose Aggressive Tables average 4+ players willing to see the flop if the bets are less than 3x BB

LA players tend to bet 2x/3x BB w/Ax, Kx, Broadway connectors, IN or OUT of position.
They are not that concerned about the pot size, as most will raise to build the pot and eliminate tight players. These action players are are looking to get lucky and the only way to minimize their prospecting for luck is to attack them, especially those straddle players.

What do Tight Players play?
TA players will raise more often than Tight Passive players. Both have a similar range of hands, but neither one is a action player. The tight player is more likely to fold when the LA players raise the bet above their threshold of betting less than premium hands. 

IN position the TA players tend to call their bottom range and  raise with their top range of hands. OUT of position the TA players tend to call or raise with their top range of hands and are more dangerous than the action players which will release their hand after the flop, if they haven't hit something and/or don't have a good drawing possibility. Tight Passive and Tight Aggressive players are more likely to hold on when they hit the flop and Tight Aggressive players are more likely to raise when they hit top pair or make a set or better.

KEEP YOUR HEAD IN THE GAME.

I NEVER BLUFF


Friday, May 22, 2015

Any Hand Will Do?

Updated 2/11/2017

The Basics.
There are 1326 two card combinations in Texas Hold'em, including suits, 169, not counting suits. Seventy-eight are Pairs (6x13). 20 Broadway (A-10) cards and 16 of them are Suited Connectors.
You should get a pair, once every 17 hands or someone should be dealt a pair once every 17 hands, that's 16:1 that someone has a pocket pair, if you don't have one. The odds are 2.67:1 that your opponent also does not have a pocket pair.
If your two cards are not a pair, but suited, it's still 118:1 that you will not hit a flush on the flop.
You can not make a straight without a 5 or a 10. The 5 and 10 are KEY cards. It's still 76:1 against someone hitting a straight on the flop.

If your two cards are not a pair, you will hit a pair on the flop, 40% of the time or  it is 60% that your opponent did not hit a pair on the flop.

There are two types of hands in Texas Hold'em. A pair or better and a draw to a straight or flush. Every hand played after the flop is a contest between these two types of hands. The draws are broken down to connected cards, gapped cards, suited connectors and suited gaped cards. Anything else isn't worth looking at execpt when you are heads-up.

This is why aggression is so important in Poker, most players do not make their hand on the flop.
In a normal Cash/Ring game, you will most likely be dealt 30 to 40 hands per hour. In Tournament play, deep stack, you should be dealt 30 to 40 hands per hour in the early stages and 25 to 30 in the middle stages, with a full table. In the later stages it could average 30 to 40 hands per hour and up to 50 hands per hour short handed to 60 hands per hour with 3 or less players.

It helps to start with a good hand.
Top 5 hands: AAKKQQAKsAQs (26 combinations) can be played from any position. AKsAQs, usually need to bet 3xBB in early position, 2xBB to 3xBB in middle or late position.  AAKK, may be best to reverse the betting process. The closer to the button, the more you bet, unless everyone is folding, as if you are trying to steal the blinds. Don't fall in love with AK or AQ, they are still only drawing hands. You will only flop an A or K 33% of the time, but an AceKing, or Queen, about 50% of the time. You will flop a flush draw only about 10% of the time.
Group 2 hands: JJTTAJsKQsAK (29 combinations) JJTT, Call in early position and middle position. Can raise in late position to steal the blinds or re-raise a small bet if everyone else has called. AJs, KQsAK, will flop a straight, flush, or pair about 50% of the time. Call from early position or middle position, raise to steal the blinds or as a probe from late position or call raises if only one other person has raised before you.
Group 3 hands: ATsKJsQJsJTsAQ (25 combinations) Always see the flop, unless there are several raisers.
Group 4 hands: KTsQTsJ9sT9s98sAJKQ (38 combinations)
Limp in unless you are on the button.
Middle Low Pocket Pairs: 99887766 (16 combinations) Call in middle to late position or with less than 3 players.
Low Pocket Pairs: 55443322 (16 combinations) Call in late position, or with only 2 or less players in the hand.

Trap hands
Use when you have a really strong hand and someone else has a lesser hand they can’t lay down. The trap is usually sprung by the flop. Any pre-flop 2 or 3 gaped middle cards; like 9-6, 8-5, or small pairs that have hit a set or better.  Only call small bets, if you don’t hit the flop, don’t bet unless in position, must always be played cheaply, fold if not hit on the flop.
Against good players, large bets like 6xBB to 2x pot or more, from late position, when all else have folded, may be a trap with AA,KK, otherwise it’s someone trying to steal the blinds with a weak hand.

Pre-FlopHands
High pairs: (AAKKQQ): vary from call to big raise (3x-5x); re-raise 3x the raiser,  re-raise the re-raiser.
KK will flop an over card about 20% of the time, QQ about 33%, each successive lower card about 12% greater than the last.
(AA,KK) Can slow play a tight table or against loose players, but always re-raise the raiser at least 2 times their raise.
(QQ) vary your raises; call, do not re-raise unless heads-up only or the raise was small
Middle pairs: (JJ,TT): Raise 2x,3x, do not call or slow play; raise only, do not re-raise, unless heads-up. TT will see more action and likely to flop possible straight draws, due to being a KEY card.
Mid-Low Pairs: (99887766): Raise 1x-2x, call small raises, do not re-raise. Likely to flop straight draws.
Low Pairs: (55, 44, 33, 22) Raise 1x-2x in early position, call in Middle to Late Position; Fold large raises.
There is a 10% chance Pairs will make a SET by the river make, 16% for 2 Pair, 1% for a Full House, and about .25% for 4 of a Kind.
AK,AQ,AJ (suited or un-suited): Raise 2x-3x, call small to medium raises, fold to large raises except for heads-up, then call. Good hands to raise in the blinds, but only 1x BB.
AT-A6 (suited): Call all small bets, raise in early position 1x, fold all large bets, except when heads up.
AT-A6 (un-suited): Call all small bets, don't raise or re-raise, fold all large bets, except when heads up. Try to see the flop cheaply. Call in early position, can call small raises if less than 3 other players.
A5-A2 (suited & un-suited); Call all small bets, fold 2x+ raises and large bets, except when heads up. Suited has more options than un-suited. Call suited cards in early position, fold if raised.

Move up a group if someone raises or bets 3x or more before you, unless you are heads-up

KQ-KJ-KT-QJ-QT (suited); bet 2x-3x in any position, call any small bet, check any normal bet or if more than 3 remaining players.
KQ-KJ-KT-QJ-QT (not suited); bet 2x-3x in early position, bet 1x-2x in middle or late position, call any small bet, check any normal bet or if more than 3 remaining players. Fold any large bet.
Any other 19+ hand: (suited), bet 1x-2x if everyone checks, call small bets, fold large bets. (Points)
Any other 19+ hand: (not suited); call small bets, check if possible, fold to large bets
Middle suited connectors: check if possible, bet in late position, call small bets in middle position, fold to large bets. Likely to flop flush and straight draws.
Middle non-suited connectors: check if possible, call small bets in late position, fold large bets. Likely to flop straight draws.
Low suited and non-suited connectors: check if possible, bet in late or middle position, fold any bet if more than 2 remaining players. Likely to be middle or low pair. Great trap hand if a set is made on the river.
Gapped suited cards: Try to keep the gaps to 2 or less. The higher the lead card the better, K-2 can be bet in late position, best to check only; Q-2 check only, fold any other, unless heads-up, then call only small bets. Cards with 1 gap are more likely to hit a flush than a straight. The chance of hitting a straight with 1 gap is the same as any suited connector.
Gapped non-suited cards: Try to keep the gaps to 2 or less. Cards with 1 gap have the same chance of hitting the flop for a straight as any non-suited connector.

Mental Exercise: Remember the last 3 flop textures. The probability is higher of a favorable flop hitting your hand if your hand is the opposite of the previous flops. (Gambler's Fallacy, but you will be surprised at how often it happens)

I NEVER BLUFF

Sunday, May 17, 2015

Lions and Tigers and Bears, OH MY!

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

There are the 3 top cards in poker that prevail in anyone's 2 hold cards. 
Everyone plays AcesKings, and Queenssome with almost any other. 
The "Momma Bear or Queen" will be the most fierce card in the deck. Even Q7 or Q8 (unsuited) is a great hand to some players. To that extent, one of these 3 cards will hit the board about 50% of the time.
If you have one of them, you need to be aware of the ones you don't have, that end up hitting the board. If you don't have one, odds are better than 50%, someone does. Having 2 of them, AK, AQ, KQ, gives you the opportunity to gamble pre-flop. They are still just drawing cards, so don't go crazy, but most payers are not likely to throw them away pre-flop, regardless of the bets and raises.

Pre-Flop:
An AceKing, or Queen will hit the flop about 50% of the time, so if it didn't show up, there's a good chance it will by the river. If you have the Queen and a good kicker and it hits the flop, you need to bet it to eliminate those who are waiting for their Ace or King to hit. The King is not so bad because you can usually chase it away, but people just love to hold on their Ace, especially if their other card already hit the flop.

After the flop:
Now we are down to betting into 4th street, or betting after the flop, so we are talking outs vs outs. You have one of the top 3 cards and are still in the hand because the betting has been low or everyone is just checking and waiting for their card. You have 3 outs or about 14% to hit your card vs 28% that one of the others will hit. 2 to 1 against you. If you are in the lead, you need to at least make a value bet, but that gives 3 to one odds, so you will likely be called. Bet the pot and give 2 to one, and you may also be called. You need to chase them away with about 1 and a half times the pot to 2 times the pot to put some pressure on them. If you have AK, AQ, KQ and one hits, your odds are reversed, but 3:1 odds are the minimum you are looking at. In order to play any of these, you need a deep stack or you are just gambling.

4th Street (Turn)
Betting into Fifth street, the odds are worse. 12:1 for you and only 6:1 for the others. Holding an Ace is optimal and preferred to holding the King or Queen. Even holding KQ and waiting for one to fall on the river is a big gamble, even with 8:1 odds to hit the King or Queen.

5th Street (the River)
You have what you have. Bet into weakness or check and determine what either of you have to lose.


I NEVER BLUFF



RANKING HANDS AND POINT SYSTEMS

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Let's agree that an Ace is the highest card in the deck and is worth the highest points.
There are probably as many point systems for poker as there are poker games and the various ways to play them. I think it's best to keep it simple, so I rank the Ace the highest, by about 2 points and the rest at about face value. My point system adds for pairs, connectors and suited cards, since an AA or AK should have a higher value than AT or A9 or A4.

An Ace therefore would normally be worth 12 points and a K,Q,J,T would all be worth 10.
Since Kings outrank Jacks and Tens, it should really have a higher rank than 10. and giving a higher rank also to Jacks, so we should probably give a one point advantage of Jacks over Tens, which makes a Jack worth 11, Queen worth 12 and King worth 13.
Now the ACE should have that 2 point advantage, so I'll give it 15 points.

It's hard to put a value on a pair since 22 will win heads up about 55% of the time and only 12% against a full table and beats AK. Given that a deuce has about a 2 point rank and only 4 points counting both cards, based on face value, and AK would have a value of twenty-eight (15 for the Ace and 13 for the King), we should give a factor to pairs, suited cards and connectors.
We'll start a Pair off at 20 points and add a point for card value. We will also add one point for being connected and 2 points for being suited and 3 points if it's connected and suited.

So the lowest pair (22) would equal 22 points and a pair of threes (33) would equal 23 points and a pair of nines (99) would equal 29 points and add one point higher for each broadway card; TT=30 (20+10), JJ=31 (20+11), and QQ=32 (20+12), KK=33 (20+13), and AA=35 (20+15)

22 vs AKs;
AKs = 31 points [(15+13) +1 for the connector, +2 for being suited] vs the 2 deuces @ 22 points.

If you loosly equate it to odds, then AKs would be favored 31/22 or about 1.4:1. (actually 1.409, but a tenth of a point is really no consideration in betting or looking at odds of any kind, not a factor at all, so round it up) and KK vs AKs; KK would be favored 33/31 or 1.06:1.

KK vs 22, KK favored 33/22 or 1.5:1

What's all this mean?
Only that you shouldn't bet the farm. At best, heads up you are usually about 49/51, more likely about 60/40 and at worst only a 3:1 dog, using normal odds, and normal hands for All-In bets, and the point system would only show a slight advantage, since it all changes by the river, and you can throw any point system out the window.

Favorite-to-underdog matchup Probability Odds, discounting suitability

Pair vs. 2 undercards (AA vs KQ is only slightly better than 88 vs 34)
83% to 17% or 4.9 : 1

Pair vs. lower pair (AA vs KK about the same as 88 vs 33)
82% to 18% or 4.5 : 1 

Pair vs. 1 overcard, 1 undercard (KK vs AQ not much better than 88 vs 97)
71% to 29% or 2.5 : 1

2 overcards vs. 2 undercards (AK vs QJ about the same as 98 vs 76)
63% to 37% or 1.7 : 1

Pair vs. 2 overcards (QQ vs AK and 88 vs 9T)
55% to 45% or 1.2 : 1

Max points are 35 for the AA and minimum is 6 for the 23, 5 at face value, plus 1 for being connected. In a normal counting system, many people will play any hand with 2 cards totaling 18 or higher, which would be an 8 and 10, or any pair. Aggressive players like Daniel Negreanu, will add some connectors and suited cards to their range. Some say any cards that can be connected on the flop, like one or 2 gaps, or even 3 gaps, are connectors. and look for luck to help them with a miracle flop.

This point system adds up to 3 points which lets you reasonably increase your range of cards by giving an 89 a 18 point count because it's connected, or 19 points if suited, and 20 points if it's both.

In a normal count a KK would count the same as a TT, where this system gives a better value for KK at 33 points and significantly better than the 89 which is only 3 points lower the the normal KK of 20 points.


Now a hand like JJ at 31 points against the 18 to 20 points players normally use would be 31/18 or 1.72:1.

You can use this to help decide how much to bet or raise against a normal hand if you end up heads up and in position against the range of hands people play, depending on their position. It makes your hand look stronger, because it is.

Can you use it as a betting tool on the flop?
Look at it compared to the flop rating system: A+, A, B+, etc.
How about betting about 1.72 more than the normal bet? If the normal bet is 3 times the big blind, you could make it a little more than 4.5 times the big blind (3+1.72) if you have a 31 point hand vs a normal 20 point hand. Pro's seem to like to make normal bets look different, like a $325 bet when $300 is 3 times the big blind or $16,200 when a $15,000 bet is the normal bet.

I NEVER BLUFF