FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label connectors. Show all posts
Showing posts with label connectors. Show all posts

Friday, May 22, 2015

Any Hand Will Do?

Updated 2/11/2017

The Basics.
There are 1326 two card combinations in Texas Hold'em, including suits, 169, not counting suits. Seventy-eight are Pairs (6x13). 20 Broadway (A-10) cards and 16 of them are Suited Connectors.
You should get a pair, once every 17 hands or someone should be dealt a pair once every 17 hands, that's 16:1 that someone has a pocket pair, if you don't have one. The odds are 2.67:1 that your opponent also does not have a pocket pair.
If your two cards are not a pair, but suited, it's still 118:1 that you will not hit a flush on the flop.
You can not make a straight without a 5 or a 10. The 5 and 10 are KEY cards. It's still 76:1 against someone hitting a straight on the flop.

If your two cards are not a pair, you will hit a pair on the flop, 40% of the time or  it is 60% that your opponent did not hit a pair on the flop.

There are two types of hands in Texas Hold'em. A pair or better and a draw to a straight or flush. Every hand played after the flop is a contest between these two types of hands. The draws are broken down to connected cards, gapped cards, suited connectors and suited gaped cards. Anything else isn't worth looking at execpt when you are heads-up.

This is why aggression is so important in Poker, most players do not make their hand on the flop.
In a normal Cash/Ring game, you will most likely be dealt 30 to 40 hands per hour. In Tournament play, deep stack, you should be dealt 30 to 40 hands per hour in the early stages and 25 to 30 in the middle stages, with a full table. In the later stages it could average 30 to 40 hands per hour and up to 50 hands per hour short handed to 60 hands per hour with 3 or less players.

It helps to start with a good hand.
Top 5 hands: AAKKQQAKsAQs (26 combinations) can be played from any position. AKsAQs, usually need to bet 3xBB in early position, 2xBB to 3xBB in middle or late position.  AAKK, may be best to reverse the betting process. The closer to the button, the more you bet, unless everyone is folding, as if you are trying to steal the blinds. Don't fall in love with AK or AQ, they are still only drawing hands. You will only flop an A or K 33% of the time, but an AceKing, or Queen, about 50% of the time. You will flop a flush draw only about 10% of the time.
Group 2 hands: JJTTAJsKQsAK (29 combinations) JJTT, Call in early position and middle position. Can raise in late position to steal the blinds or re-raise a small bet if everyone else has called. AJs, KQsAK, will flop a straight, flush, or pair about 50% of the time. Call from early position or middle position, raise to steal the blinds or as a probe from late position or call raises if only one other person has raised before you.
Group 3 hands: ATsKJsQJsJTsAQ (25 combinations) Always see the flop, unless there are several raisers.
Group 4 hands: KTsQTsJ9sT9s98sAJKQ (38 combinations)
Limp in unless you are on the button.
Middle Low Pocket Pairs: 99887766 (16 combinations) Call in middle to late position or with less than 3 players.
Low Pocket Pairs: 55443322 (16 combinations) Call in late position, or with only 2 or less players in the hand.

Trap hands
Use when you have a really strong hand and someone else has a lesser hand they can’t lay down. The trap is usually sprung by the flop. Any pre-flop 2 or 3 gaped middle cards; like 9-6, 8-5, or small pairs that have hit a set or better.  Only call small bets, if you don’t hit the flop, don’t bet unless in position, must always be played cheaply, fold if not hit on the flop.
Against good players, large bets like 6xBB to 2x pot or more, from late position, when all else have folded, may be a trap with AA,KK, otherwise it’s someone trying to steal the blinds with a weak hand.

Pre-FlopHands
High pairs: (AAKKQQ): vary from call to big raise (3x-5x); re-raise 3x the raiser,  re-raise the re-raiser.
KK will flop an over card about 20% of the time, QQ about 33%, each successive lower card about 12% greater than the last.
(AA,KK) Can slow play a tight table or against loose players, but always re-raise the raiser at least 2 times their raise.
(QQ) vary your raises; call, do not re-raise unless heads-up only or the raise was small
Middle pairs: (JJ,TT): Raise 2x,3x, do not call or slow play; raise only, do not re-raise, unless heads-up. TT will see more action and likely to flop possible straight draws, due to being a KEY card.
Mid-Low Pairs: (99887766): Raise 1x-2x, call small raises, do not re-raise. Likely to flop straight draws.
Low Pairs: (55, 44, 33, 22) Raise 1x-2x in early position, call in Middle to Late Position; Fold large raises.
There is a 10% chance Pairs will make a SET by the river make, 16% for 2 Pair, 1% for a Full House, and about .25% for 4 of a Kind.
AK,AQ,AJ (suited or un-suited): Raise 2x-3x, call small to medium raises, fold to large raises except for heads-up, then call. Good hands to raise in the blinds, but only 1x BB.
AT-A6 (suited): Call all small bets, raise in early position 1x, fold all large bets, except when heads up.
AT-A6 (un-suited): Call all small bets, don't raise or re-raise, fold all large bets, except when heads up. Try to see the flop cheaply. Call in early position, can call small raises if less than 3 other players.
A5-A2 (suited & un-suited); Call all small bets, fold 2x+ raises and large bets, except when heads up. Suited has more options than un-suited. Call suited cards in early position, fold if raised.

Move up a group if someone raises or bets 3x or more before you, unless you are heads-up

KQ-KJ-KT-QJ-QT (suited); bet 2x-3x in any position, call any small bet, check any normal bet or if more than 3 remaining players.
KQ-KJ-KT-QJ-QT (not suited); bet 2x-3x in early position, bet 1x-2x in middle or late position, call any small bet, check any normal bet or if more than 3 remaining players. Fold any large bet.
Any other 19+ hand: (suited), bet 1x-2x if everyone checks, call small bets, fold large bets. (Points)
Any other 19+ hand: (not suited); call small bets, check if possible, fold to large bets
Middle suited connectors: check if possible, bet in late position, call small bets in middle position, fold to large bets. Likely to flop flush and straight draws.
Middle non-suited connectors: check if possible, call small bets in late position, fold large bets. Likely to flop straight draws.
Low suited and non-suited connectors: check if possible, bet in late or middle position, fold any bet if more than 2 remaining players. Likely to be middle or low pair. Great trap hand if a set is made on the river.
Gapped suited cards: Try to keep the gaps to 2 or less. The higher the lead card the better, K-2 can be bet in late position, best to check only; Q-2 check only, fold any other, unless heads-up, then call only small bets. Cards with 1 gap are more likely to hit a flush than a straight. The chance of hitting a straight with 1 gap is the same as any suited connector.
Gapped non-suited cards: Try to keep the gaps to 2 or less. Cards with 1 gap have the same chance of hitting the flop for a straight as any non-suited connector.

Mental Exercise: Remember the last 3 flop textures. The probability is higher of a favorable flop hitting your hand if your hand is the opposite of the previous flops. (Gambler's Fallacy, but you will be surprised at how often it happens)

I NEVER BLUFF

Saturday, May 16, 2015

NLH Poker: Reading the board (Part 1)

mrluckypoker Mr Lucky Poker

Flop Texture
The FLOP is where most decisions are made. Depending on where you are in the betting sequence, the flop will determine how you play. Many pros talk about playing the player instead of the cards, so the seeds of doubt are planted here. You have to look at a flop according to whom it may have helped and what are the perfect cards needed to give the best hand possible. Hitting a straight-flush on the flop is 64,973 to 1, if you get one, better slow play it, and a royal flush is 10 times harder to get, but because of the high cards and high probability someone has something, you don't have to slow play it. Most players miss the flop and end up with some type of a drawing hand or are looking at two over-cards, so this is where players represent what hands they want you to believe they have. Some who actually hit something are more likely not to have the top pair or their top pair can be beat on the TURN or RIVER. Whether it's the FLOP, TURN, or RIVER, this is where the possible bluff starts and the more players in the hand, the less likely a bluff will hold to the river.

FOUR RULES FOR READING THE BOARD

1. Unless there is at least ONE PAIR on the board; it is impossible for any player to have Quads or a Full House.
2. Unless there are at least THREE SUITED cards on the board; it is impossible for any player to have a Flush.
3. Unless there are at least THREE cards on the board that have two or fewer gaps between them; it is impossible for any player to have a Straight.
4. If none of the above premium hands are possible, then the Nuts would always be a pocket pair that makes a Set with the highest card on the board.

A-K
A couple of things about the 2 most loved cards in the deck, the Ace and King.
It's about 220 to 1 that Kings will be beat by Aces. It's about 110 to 1 that any specific pair will be dealt, like AA or KK, so if you think someone has a higher pocket pair, the odds go up about 2% to 4% for each pair from 22 to KK that your pair has been cracked. At a full table AA will win about 35% of the time and KK will win about 31%. At a full table there is about an 87% chance that at least one person has an Ace and about 70% that 2 players have an Ace and you can reduce that by about 5% for each person less than the full table. Most books you read show the odds of getting that 4 of a kind or Full House or Flush or anything that could win, but the real odds are in the cards players are likely to play and the cards that are flopped. There may be a 46 to 1 chance of making a set, but if everyone plays the high Broadway cards, which means those cards don't get mucked, and two of the Broadway cards appear on the flop, then the odds are higher that someone may have made it. Some players don't play low pairs and some don't play low kickers, so if a 4 or two fours come out on the flop, there is a slightly less chance of it helping most of the better players, it's more likely to help a poor or loose player. If a 9 came out on the flop, there is a higher percentage of players that could have paired it and more that will get the set if 99 come on the flop, then it's all about the kicker.

So lets look at Flop textures:

If the 3 cards are a SET, something that rarely happens: It could be someone has 4 of a kind, there's less than a 1% chance though. There's about a 1% chance of making a Full House, if someone has a pocket pair, then someone is more likely to have at least a Full House by the turn, possibly more than one person will hit the Full House by the River, if the betting was heavy. 4 of a kind with an Ace kicker will be slow played by everyone except weak players. Someone holding a King kicker probably won't slow play it, they will most likely make some kind of a raise or probe bet, looking for the player with the Ace kicker.

3 Suited Cards, again not the normal type of flop: It's about 500 to 1 that anyone hit the flush on the flop. Most likely if someone has a flush they will slow play it if there are no other danger cards. Many will have a flush draw and play it to the river where it's about 100 to 1 that they will hit it. With suited connectors and a straight flush possible, some will chase both the straight and flush to the river.

3 Connected Cards, usually doesn't happen, more likely there's at least one gap: It's about 250 to 1 that someone hit a straight on the flop. If the 3 cards are consecutive, like 7-8-9 or J-Q-K, then the scare is out on the high end that at least a pair has hit because many players will play any 2 cards if one is a Jack or higher. Most players will play any 2 cards if both are an eight or above. So you have about half of the deck being played by all of the players. Out of the 52 cards in a deck, over half are an eight or above, 28 of the 52 cards. If 3 cards are dealt on the flop that are close to a run with only one gap, there is a possibility of a made straight, but more likely a big draw to the straight, and that may last all the way to the river.

PAIRS on the flop, probably happens on the same frequency as someone getting pocket pairs. With the odds of someone being dealt a pair at about 16 to 1, it's not likely anyone hit quads on the flop. It's about a 10% chance someone with pocket pairs will make a set, so they are more likely to miss the set than make it. It's about a 16% chance that someone may get 2 pair by the river if they already have a pair. Phil Gordon has a neat formula to calculate the odds of someone holding higher pocket pairs, preflop. He calls it the "Gordon Pair Principle".
If you have 99, there are 5 higher pairs that can beat you, if there are 5 players left to act, you multiply the numbers, 5x5 = 25, then divide by 2, for 12.5, which means there is a 12.5% chance of someone beating your pairs. It's not rocket science, but something good to use when it comes down to a hard preflop decision.

Suited Connectors: Will it hit the Flush more likely than the Straight?
This flies in the face of the odds. There are 13 cards in a suit and 2 suited cards hit the board, so there are 11 out. Since a flush beats a straight, more people are likely to chase the flush than the straight and since many players play connectors, it's more likely that the flush side will be hit.

  • On the straight side there are 24 cards that can help, but the cards are specific, 3 from each side. They must have the two end cards for the straight, either one on each end or 2 on the same end. With 2 cards to come and only 8 cards that can really help, it's a bigger gamble to go for the straight.
  • On the flush side there are 11 cards still to be played and any of the eleven will do. If they are holding the normal 2 suited cards, they have 9 outs that they are playing to, with about a 36% chance of making the flush. Keep in mind that there is only a 25% chance of a flush before the deal.

Non-Suited Connectors: Likely to hit a Straight about 48% of the time by the river, if they already have 2 of the 24 cards needed, considering that there is only about a 38% chance of making a straight before the deal. That's 5 cards needed to make a straight and 4 ways to make it, for about 20 cards that are needed, and if you have one, then there are 16 cards that can help and if you have 2, then 12 that can help, which may really bring it to about 32%. We can leave it to the math guys like Sklansky and Block to give the real odds, but you will see lots of players take anything at 3 to 1 or better, as long as they still have half their chips left if they lose.

RAGS: At a full table, with 3 cards dealt above a seven, it's likely someone hit a pair and more likely that more than one person hit a pair. If the flop has an A, K, Q, or J and the other 2 cards are low and it's a rainbow, then most will bet their pair or represent that they got the pair. Everyone fears the Ace, most don't fear the King and less are likely to fear the Queen or Jack. 3 cards below an eight are most likely going to get many callers and the type of hand someone with a low set doesn't want to slow play.


I Never  Bluff