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Showing posts with label Computers. Show all posts
Showing posts with label Computers. Show all posts

Friday, May 22, 2015

“Brains Vs. Artificial Intelligence

Updated 2/11/2017
mrluckypoker Mr Lucky Poker
Artificial intelligence bot vs. the poker pros
By Noah Bierman
May 21, 2015, 3:00 a.m.

Rivers Casino in Pittsburgh
The Game. Texes Hold'em No Limit - Heads Up
14 days and 80,000 hands of no-limit Texas hold ‘em

Claudico, an AI from the same lab at Carnegie Mellon University that gave birth to Deep Blue, the computer that beat chess master Gary Kasparov.
The Pros: Jason Les, Dong Kim, Bjorn Li, and Doug Polk.

Its name, Claudico, means "I Limp" in Latin, a reference to the fact that it does not mind calling a bet in a fashion that many professional poker players believe to be weak and foolish.

The contest was part exhibition, part science experiment, and part test of humanity's limits. Lead scientist Tuomas Sandholm recruited four players recommended by top professionals to compete in a type of Texas hold 'em poker known as "heads-up, no-limit," a one-on-one game involving an especially complex array of betting strategies and choices.

The bot risked all its available chips on one hand while holding a 10 and a 5 of different suits — very bad cards — and bet big on another hand when the chances that its opponent could make a full house or a flush were great.

"It has a very sophisticated model," said Sandholm, the lead developer. "It just doesn't know that it's bluffing because it doesn't know the word 'bluff.'"
Unlike professionals, Claudico did not track its opponents' strategies. And its own game seemed random. For Brown and the other programmers, poker is the measuring stick, but not the goal.

They are really aiming to advance the field of artificial intelligence to fight cyberwars, perform negotiations and plan medical treatments, among other tasks that require complex decision-making with limited information.

Hold 'em poker, in this regard, offers a different challenge than chess or "Jeopardy!" because two cards are dealt facedown to each player; an opponent always has a large chunk of information missing. Five cards are then dealt face up for both players to use in forming their best potential poker hand.

The players beat the computer, but not by much.

Humans Out-Play an AI at Texas Hold ‘Em—For Now
http://www.wired.com/2015/05/humans-play-ai-texas-hold-em-now/
Claudico can only get close to Nash Equilibrium; it doesn’t react to the specific tendencies of individual opponents. The machine instead approximates ideal rational play, no matter the circumstances.

So the professionals adopted a constantly changing, exploitative strategy designed to locate and attack specific quirks in Claudico’s play. For example, it couldn’t process card removal—the way in which the cards in one’s own hand affect the likelihood of another player having specific card combinations. Les says that Claudico didn't factor that in, so the humans could tell when the AI was making big bets to disguise a weak hand, trying to force its opponent to fold.

That tell meant Les and his colleagues could pick off gigantic bluffs on the river by calculating that their hole cards made it unlikely Claudico had a hand as big as its bet would suggest. “It was writing a check it can’t quite cash,” says Les.

Claudico couldn't adjust to unusual bet sizing. That’s a big problem; it meant that the AI didn't always responding correctly. The humans capitalized on that. “Bjorn started using the most unusual bet sizes,” Les says. “He was falling in between the known sizes a lot, and was causing Claudico to have difficulties.”

When the final hand of the competition was completed, the players had wagered around $170 million (theoretically), and the team of humans professionals was ahead $732,713.

“While humans may still be ahead for now,” says Bowling, “it’s really just the beginning of the end.”

Poker has become one of the best ways to quantify the true power computers have in a way that is tangibly testable against a human opponent.

Unlike chess, poker is a game of incomplete information—no player has all the available data. An algorithm capable of determining optimal strategy for incomplete information scenarios could have applications for cybersecurity, medicine, and military strategy.

“Poker is now a benchmark for artificial intelligence research, just as chess once was,” said Sandholm. “It’s a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play, and other decoys. And to win, the machine has to outsmart its human opponents.”


This was Heads UP poker!
How would it do at a full table or short handed 6 max or even with just two other players?

(Update)
OK, they did it again in February 2017. In the previous matchup, the pros won. The new computer named "Libratus", designed by Carnegie Mellon University, the same designers that built "Claudico". This time the computer beat (badly) 4 other professional poker players out of 1.8 million dollars (not real money though). Again, heads-up Texas Hold'em.

Let me know when it wins the main event at the WSOP against thousands of poker players.

I NEVER BLUFF




A Beautiful Theory

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

A Beautiful Theory (Game Theory and Poker)
Forbes 12.14.06 b Tim Harford
http://www.forbes.com/2006/12/10/business-game-theory-tech-cx_th_games06_1212harford.html

A revolution in the social sciences began in the 1920s, when the man Time magazine called "the best brain in the world" decided he would work out how to win at poker. John von Neumann's quicksilver genius accelerated the development of the atomic bomb by a year, and he was one of the fathers of the computer.

Armed with Von Neumann's mathematics, even a computer could learn when to bluff.
Real poker is hugely more complicated--and so, too, is real life. Von Neumann may have played down this objection because he and Morgenstern developed a theory of "zero sum" games, such as poker, where one player's loss is the other player's gain. If you play the optimum strategy in that sort of situation, and the other player makes mistakes, you will win. But real-life games are not usually zero-sum. It is also a reminder that in most situations, the point is not to beat some opponent but to do well for yourself. That will involve understanding the man on the other side of the game. If you think he is rational, and he isn't, your strategy will go badly wrong.

Some brilliant mathematicians and economists have worked hard to patch up these holes in the Von Neumann project, including Nobel prize winners, the most famous of them all is John Nash. Von Neumann, consumed with envy, dismissed the young Nash's result as "trivial"--meaning, mathematically simple. Sure, it was simple enough, but only (when) Nash had pointed it out. As a practical advance in game theory, it was far from trivial.

The year 2000 saw a landmark in the use of game theory. It was pure Von Neumann: a lanky computer scientist by the name of Chris "Jesus" Ferguson won the World Series of Poker using the game theoretic calculations he had developed, run on powerful, modern computers, and committed to memory.

Game theory has a lot to contribute to the analysis of life, love and economics. But the game will only go according to plan if you're sure the other fellow knows the rules. In the immortal words of Dalton from Road House, "Be nice, until it’s time NOT to be nice".

Poker champ Chris 'Jesus' Ferguson discussed life lessons and game theory with panel at UCLA
http://www.ustream.tv/recorded/7189848

(Update)
Sadly, Chris was a primary component of the Black Friday debacle.

I NEVER BLUFF

Sunday, May 17, 2015

The Poker Cruise?

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Not a real poker cruise, but they did have poker on our cruise to Mexico, stopping at Mazatlan, Puerto Vallarta, and Cabo San Lucas.
We went on Holland America, the "Oosterdam", from San Diego, which used an electronic poker table made by Poker Tek. It was so enjoyable that we plan to take more cruises in the future. (First Real Cruise)

I played in the daily poker tournament, really more like a Sit and Go poker game, which is my favorite

There was a $60 entry, $50 to the prize pool, which paid 1st and 2nd place only, and $10 entry per person went to the house. You get $2,000 in starting chips and up to 10 players could sit comfortably. The blinds start at 25/50, only about 40M, and increase each 12 minutes with a 60 second timer and there was a $25 ante about the 4th level. It's a Fast Tournament, Turbo actually, but you can use some skill during first 30 minutes, after that it's more luck than skill. Players tend to be more of the "home game type" and some internet experienced poker types than brick and mortar type. Not much tournament experience. It was a fun game, not too serious,

I managed to win the first 3 tournaments, and entered 6 of the 7 tournaments. I rarely had to bluff, as the tables were more on the tight, small ball, side. Unlike the real games with real dealers, you could take a bet back, even an all-in bet, OK for these fun, easy going, social games, but poker pros would have some difficulty with it. I didn't play in any of the regular cash games, so I'm not sure how they played.

Many cruise ships are using this Poker Tek system. It was easy to use, could have used some sound effects for the poker chips and dealing the cards for a more realistic effect, but that may be more of a programing decision by the cruise line or gaming room. Many people commented that they miss playing with the chips and using some tactics associated with reaching for chips and looking at the cards.

I can see a big future for electronic poker tables, but I don't see it taking over the main poker rooms in casinos. The sound effects would be a good marketing tool to help bring some players towards the main poker room, if placed close by or on the fringes of the poker room with daily small stakes tournaments, shootouts, sit n go games, and satellites to bigger games, kind of like the loose slots you see in casinos. This would allow for more turnover of players instead of having players sit for hours playing $1/$2 games waiting for a tournament to start. It could also be a good game for teaching different poker games in small poker rooms and casinos, where you don't need to train dealers for Omaha, Stud, and Razz games.

(Motley Fool) certainly believe(s) there is a place for automated tables in the casino and card rooms. (2006)

Lightning Poker has decided to withdraw its federal charge against PokerTek following a statement by Pokertek's president. (2007)

Lightning Poker Files Patent Infringement Lawsuit Against PokerTek (2008)

PokerTek Says Lightning Poker's Patent Lawsuit is Without Merit. (2008)

PokerTek & Lightning Gaming settle lawsuit (10/27/2008)
PokerTek, Inc. and Lightning Gaming have settled the litigation over the automated poker games the two vendors produce. Lighting Gaming had filed lawsuit against PokerTek, alleging that PokerTek’s PokerPro automated poker table infringed against Lightning’s patents for its Lightning Poker game. The two vendors reportedly reached a mutually agreeable settlement. The terms of the settlement are confidential, but both parties have dropped all pending litigation. “We’re pleased to put these matters behind us,” commented PokerTek CEO Chris Halligan. “We’re focused on building a great business at PokerTek.”

PokerTek, Inc. and Lightning Gaming have settled the litigation over the automated poker games the two vendors produce. Lighting Gaming had filed lawsuit against PokerTek, alleging that PokerTek’s PokerPro automated poker table infringed against Lightning’s patents for its Lightning Poker game. The two vendors reportedly reached a mutually agreeable settlement. The terms of the settlement are confidential, but both parties have dropped all pending litigation. “We’re pleased to put these matters behind us,” commented PokerTek CEO Chris Halligan. “We’re focused on building a great business at PokerTek.”

I Never Bluff