FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Aggression. Show all posts
Showing posts with label Aggression. Show all posts

Sunday, May 31, 2015

Loose Table vs Tight Table Strategy

Updated 2/11/2017
mrluckypoker Mr Lucky Poker


Loose / passive table strategy.
There will usually be a gap between the hands that opponents are willing to limp and those that they will call a raise with.
passive opponents are more likely to call raises than re-raise you – so the first point is to tread carefully when you are called. possible to limp with more hands that have high implied odds value such as small pairs and suited connectors. These types of hands play well in multi-way pots.

After you flop a monster hand be careful not to blow your passive opponents out of the pot with big raises. Unless the board is particularly draw-heavy you should instead pick a bet size (see bet sizing) that is likely to be called – building the pot gradually so as to be paid the maximum.

The main problem with playing at passive tables is that it is slightly harder to build big pots.

Playing premium pairs at a passive table should usually involve raising to thin the field. Too small a raise can easily induce several of your loose opponents to enter the pot behind you with speculative holdings.

The ideal strategy to win at a loose / passive table is to become tight and aggressive – yet limp in with those hands with high implied-odds value as the situation warrants.

Loose / Aggressive table strategy. 
The only time you will be able to play small pairs or suited connector type hands is when you in position. Most hands should be folded in early position, because is too much danger of a raise and a re-raise behind you.

Bet your premium hands big. You should be looking to get a large amount of money into the pot before the flop, preferably against a single opponent. With a Loose Aggressive table, 4 or more players looking for the flop, you need to play small ball. If your Loose Aggressive player has possition on you, expect a raise or re-raise, so start with a small ball bet. The higher chance of a re-raise (or even a 4th raise all-in) makes playing these hands positively a profitable move.
http://www.thepokerbank.com/strategy/general/loose-table/

Learn to be aggressive

"I kept getting bet out of the pot!"

I'd have what I thought was a very strong hand, not the absolute nuts, but a good hand, maybe the best hand. I'd make my bet accordingly, say $35 to $50 in a $75 pot, and then someone would raise me to $150 or $200 and I'd fold.

I didn't really know it, but I was what you'd call "scared money". I had trouble risking $150-$200 on a hand that was not the absolute nuts.

Scared money does not win poker chips. I decided right then and there, that if I'm going to play Cash Poker, I absolutely have to be prepared to risk the bet on a single hand or single card. Over time this small change in attitude, my mindset, made all the difference. I soon found my opponents folding to my re-raises. I was winning bigger pots, my plays earned more respect,

Cash Poker takes a different mindset than Tournament Poker, and I finally figured out what it was for me. If I bust my daily Poker bankroll, I'll just go earn some more.
Article Source: http://EzineArticles.com/6008016


I NEVER BLUFF

Thursday, May 28, 2015

The Four Success Principles of Poker

Updated 2/11/2017
Four Principles of Poker

From "Action Dan" Harrington

Principle No 1: The Strength Principle
In general, you want to bet your strong hands, check your mediocre hands, and fold (or sometimes bluff) with your weakest hands

That shouldn't be too hardNOT?
Obviously you want to bet your very strong hands to build a bigger pot when you're likely to win. With your middle hands you better check because it’s harder to make money when you bet these. Better hands than yours are likely to call or raise, while weak hands probably fold. Folding your weakest hands is quite obvious. Bluffing with your weakest hands might be not so obvious, but then again if the bluff works, you've gained value from a hand that had none.

Principle no.2: The Aggression Principle
The risk of never challenging is always greater than the risk of challenging.
"War is about power and the 'card game of power' involves spilling blood, creating sorrow, abusing others, AND betraying trust, assuming success, the ability to squirm out of tight spots. Raising bets to their highest to reduce the field and making your mediocre hand better, these are the coin of power, not goodness, not light." Victor Lee
“In a balance of mutual terror............ Whoever acts first, has the advantage!"
In general, aggression (betting and raising) is better than passivity (checking and calling)

Aggressive actions have two possible outcomes:
  1. your opponent could fold to your bet, or 
  2. he could call your bet and you may win at the showdown
Passive actions, in the contrary, have just one, at the showdown

2 options are better than 1.

Principle no.3: The Betting Principle
In general, a successful bet must be able to do one of 3 things:
  1. force a better hand to fold
  2. force a weaker hand to call, or 
  3. cause a drawing hand to draw to unfavorable odds.
A bet can thus make money in three ways.
  1. If you can chase away a better hand, you won a pot you normally would have lost
  2. If you get a weaker hand to call, you've got more money into the pot
  3. The same goes if you let somebody call a draw at unfavorable odds
     If you don’t think a bet could accomplish one of these things, just don’t bet.

Principle no.4: The Deception Principle
Never do the same thing all of the time.

This is quite clear. Be surprising, don’t act predictively!
In order to be successful at poker, you need your opponents to keep guessing; about your bets, your folds, and how you play the ranges of hands you do play.

Look at your watch when you have to make a decision, if the second hand is on between the 9 and the 12, go ahead and check or limp or Call or BET.
It's a random action and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12).
Randomness will keep them guessing and improve your tight image. You can use a different random trigger on the flop, turn, or river, like which suit to use as the trigger. Be creative, but consistent!





I NEVER BLUFF



Monday, May 25, 2015

The Three Strategic Principles of Poker

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Playing poker well involves more than knowing which cards beat what. It involves more than memorizing the percentages and odds. It involves more than being able to detect tells from changes in someone’s posture, or in the way they glanced at their chips. Understanding the overriding principles of poker is far more important and valuable than being “a good bluffer”. The basic principles of poker override all correct strategies and playing styles.

Here are the principles:

Patience

Patience is the key to successful poker. Whether you are playing in a cash game, or a tournament, you will need this attribute to be a consistent winner. Most hands that you are dealt in poker are not worth playing, and if you start playing trash hands, then your results will usually be trash too.

Occasionally you will be dealt unplayable cards hand after hand. It will seem that you are never going to get any worthwhile cards again, and you will be tempted to play a rubbish hand just because you haven’t played any for a while. Don’t let it get to you. All good players go through stretches where they have bad cards and have to fold, over and over again. Patience is one of the main points that separate the good players from the bad. Patience is more important in Sit and Go tournaments and most important in Cash or Ring games.

Bide your time, and only play hands when your cards and the situation are both right.

Aggression

Once you get the cards that you were waiting for, aggression becomes paramount. It is no good to get dealt AA, if all that happens is that you checked and called on each round of betting, only to get beat on the river when they catch a card that fits their draw.

If you have a hand that is likely to be the best, BET!
If someone bets first, and you still think that your hand is better than their hand, RAISE. Get as much money into the pot as you can. Get it all in if your hand is strong enough and your opponent is inclined to play along with you.

When betting with a strong hand you either want to get more money into the pot when someone calls you with a worse hand, or you want to win the pot immediately (which stops a worse hand from getting lucky and hitting a card that would beat you).  Sometimes your opponent will call with a worse hand, and then beat you with a lucky card anyway. Don't let that bother you. As long as you get your money in as a favorite, you've played correctly.

Using aggression to get maximum value from good hands, is one of the most important principles of poker.

Deception

The deception principle is this: all actions you take must contain at least an element of deception.

It is very important in poker that you don’t allow your opponents to learn exactly how you play. If you are playing Texas Hold'em and raise to $20 when you have Aces, $18 when you have Kings, $16 when you have Queens, $14 when you have Jacks etc, it won't take long for your opponents to work out what you are doing.

But if you raise with Aces 85% of the time, and 15% of the time just call or limp, then your opponents can't ever be completely certain what you have. Use your watch, your second hand specifically, to make random plays.

Randomness is the key to deception.

Look at your watch when you have to make that decision, if the second hand is on between the 9 and the 12, go ahead and limp. It's a random bet and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12). Randomness will keep them guessing and improve your tight image.

Raising the same amount whenever you decide to raise also makes it harder for your opponents to work out what you have. Let’s say you decide to raise to 2 big blinds about 85% of the times that you are dealt AA, KK, QQ, AK, or AQ, and just call the other 15% of the time. Now it becomes very hard for your opponents to work out what you have. Because you are usually raising with good hands (as you should) but occasionally just calling with exactly the same hands, you make yourself harder to read.

Let’s take the concept a step further. Let’s say you decide on a strategy that involves calling with pocket 2’s through to pocket 10s, and you decide 80% of the time is a good percentage to call. The remaining 20% of the time you raise.

Now even if your opponents knew your strategy exactly, they still wouldn’t know if your raise means that you have AA or just 22. They can't tell what you have when you just call either, because you might have 44, or you might have AK.

You have made your moves much more difficult for your opponents to read, and anything that makes your opponents’ job harder, is to your advantage.

If you can master these three principles of poker, then you should be the one walking away with the money.



I NEVER BLUFF


Saturday, May 23, 2015

Limping & Sun-Tzu

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.
    (It's also an effective act of randomness to keep your opponent off balance.)

Masking strength with weakness is effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline,
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength. It's all part of the Lying Game of Poker!
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve (defend).
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with -active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
Patience is a virtue in poker, more so in cash games than tournament, however, 
“In a balance of mutual terror, whoever ACTS FIRST has the ADVANTAGE!"
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks. Numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness and Deciet- .

"Water shapes its course according to the nature of the ground over which it flows"; the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.
So, Limping is a weakness than can mask strength.

I NEVER BLUFF


Hollywood Park Poker & Ponies 10k guaranteed

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

OK, now the Racetrack is gone, but the casino is still there and going thru some type of transformation. Haven't been there since the racetrack closed, so I'll have to update this if and when I go back.

The tournaments there were mostly based on LUCK, not really too much skill involved. In other words, this tournament was not “Kessler Approved.” Then again, none of the tournament anywhere were. Allen "Chainsaw" Kessler is a Team Pro for Ivey Poker. He is considered one of the most consistent live poker players with dozens of cashes and numerous final table finishes.

Kessler has become a voice for players, demanding more chips, more play, extra levels, and more. Providing further evidence that his opinions on tournament structures are valued, the fledgling Mid-States Poker Tour went as far as to Kessler out for input and now advertises that its structures are “Chainsaw Approved.”


They had a poker tournament there called Hollywood Park Poker & Ponies 10k guaranteed

This was a crap shoot.
But I actually won a couple of them and finished in the money a few times.

Patience vs Speed and Utility
Low Patience Factor makes it a fast tournament and Low Utility limits your skill.
In an aggressive game, the teaser 1st level may give you one or two hands to try to make a good play. After the 1st level you are down to 30 or less Big Blinds if you haven't doubled up. Starting the 3rd level you are down to one or two playable hands! The Minefield started at Level 5.
Good Luck, because that's what you need to make it far in this crap shoot.
mrluckypoker Mr Lucky Poker
The poker room at Hollywood Park Casino has made some great changes since the racetrack was torn down. Looking for greater games and tournaments yet to come.

I NEVER BLUFF



Binion's $100 Daily Deep Stack PF & UF

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binion's and the Golden Nugget Casino. It's lost the glory of the Rat Pack days. Most of the casinos there are looking like a shabby image of their former life. There's a haze outside as well as inside the casinos. It's where people go to smoke in the casino and use the penny slots. It's the poor stepchild of modern Las Vegas, the black sheep of the family.

Binion's deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility

mrluckypoker Mr Lucky Poker

I NEVER BLUFF


Patience vs Speed & Utility

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill


The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how often they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.

UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.


mrluckypoker Mr Lucky Poker



I NEVER BLUFF




Friday, May 22, 2015

Learn to play Loose Aggressive - PreFlop.

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

It's also a great way to play against a Loose Aggressive Player.
Professional sports players use drills to improve their game, use this like a drill.

Playing in the DARK. You don't look at the cards, but it looks like you looked at the cards.
It adds randomness to your game and takes away the decision process that can make for weak play.

Table Positions:
Small Blind (1), Big Blind (2), Under the Gun (3), UG+1 (4), Sandwich (5), Mid (6/7), Hi-Jack (7/8), Cutoff (8/9), Button (9/10)

Only 4 real positions at a table, Preflop.
Blinds - 1/2 (IN - OUT)
Early - UG/4/5 (IN - OUT)
Middle - 5/6/7 (OUT - IN)
Late - Button,CO,HJ (IN) Stealing

PRE_FLOP Betting by position.

(IN)
Everyone folds to you.
RAISE (DARK)
If Re-Raised, (Dark) Look at one card only. Don't need to look if you can remember the card.
Pairs and A-J, Raise 3X Big Blind
T-8, Raise 2X Big Blind
< 8, Raise 1X Big Blind
If Re-raised, look at both cards and play normal.

No one raised, only limpers.

Look at one card only.
Pairs and A-Q, Raise 3X Big Blind
J-T, Raise 2X Big Blind
T, Raise 1X Big Blind
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.
Look at both cards.
Pairs
AA-QQ Re-Raise to All-IN
JJ-88 Call to 3X Big Blind
< 88 Call to 2X Big Blind

AK-AQ, Raise to Pot size
AJ-AT, Call to 1/2 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind

(OUT)
First to bet.
Look at one card only.
A-T Raise to 4x Big Blind
9-8 Raise to 2x Big Blind
< 8 Look at both cards, play normal.

Add some randomness to being out of position. Pick a suit like Hearts. If the card you look at is a Heart, look at both of them.

No one raised, only limpers.
Look at one card only.
A-Q Raise to 3X Big Blind
J-2 Look at both cards (Using a Point system, subtract one point for each limper)
=> 20 points, Raise to 3X Big Blind
> 17 points, Call
< 18 points, Fold
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.

Look at both cards.
Pairs
AA Re-Raise to All-IN
KK-QQ Re-Raise to Pot Size
JJ Call to 1/2 Pot size
TT Call to 3X Big Blind
99-88 Call to 2X Big Blind
< 88 Fold

AK-AQ, Raise to 1/2 Pot Size
AJ-AT, Call to 1/3 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind
If Re-Raised, play normal.

I NEVER BLUFF



“Brains Vs. Artificial Intelligence

Updated 2/11/2017
mrluckypoker Mr Lucky Poker
Artificial intelligence bot vs. the poker pros
By Noah Bierman
May 21, 2015, 3:00 a.m.

Rivers Casino in Pittsburgh
The Game. Texes Hold'em No Limit - Heads Up
14 days and 80,000 hands of no-limit Texas hold ‘em

Claudico, an AI from the same lab at Carnegie Mellon University that gave birth to Deep Blue, the computer that beat chess master Gary Kasparov.
The Pros: Jason Les, Dong Kim, Bjorn Li, and Doug Polk.

Its name, Claudico, means "I Limp" in Latin, a reference to the fact that it does not mind calling a bet in a fashion that many professional poker players believe to be weak and foolish.

The contest was part exhibition, part science experiment, and part test of humanity's limits. Lead scientist Tuomas Sandholm recruited four players recommended by top professionals to compete in a type of Texas hold 'em poker known as "heads-up, no-limit," a one-on-one game involving an especially complex array of betting strategies and choices.

The bot risked all its available chips on one hand while holding a 10 and a 5 of different suits — very bad cards — and bet big on another hand when the chances that its opponent could make a full house or a flush were great.

"It has a very sophisticated model," said Sandholm, the lead developer. "It just doesn't know that it's bluffing because it doesn't know the word 'bluff.'"
Unlike professionals, Claudico did not track its opponents' strategies. And its own game seemed random. For Brown and the other programmers, poker is the measuring stick, but not the goal.

They are really aiming to advance the field of artificial intelligence to fight cyberwars, perform negotiations and plan medical treatments, among other tasks that require complex decision-making with limited information.

Hold 'em poker, in this regard, offers a different challenge than chess or "Jeopardy!" because two cards are dealt facedown to each player; an opponent always has a large chunk of information missing. Five cards are then dealt face up for both players to use in forming their best potential poker hand.

The players beat the computer, but not by much.

Humans Out-Play an AI at Texas Hold ‘Em—For Now
http://www.wired.com/2015/05/humans-play-ai-texas-hold-em-now/
Claudico can only get close to Nash Equilibrium; it doesn’t react to the specific tendencies of individual opponents. The machine instead approximates ideal rational play, no matter the circumstances.

So the professionals adopted a constantly changing, exploitative strategy designed to locate and attack specific quirks in Claudico’s play. For example, it couldn’t process card removal—the way in which the cards in one’s own hand affect the likelihood of another player having specific card combinations. Les says that Claudico didn't factor that in, so the humans could tell when the AI was making big bets to disguise a weak hand, trying to force its opponent to fold.

That tell meant Les and his colleagues could pick off gigantic bluffs on the river by calculating that their hole cards made it unlikely Claudico had a hand as big as its bet would suggest. “It was writing a check it can’t quite cash,” says Les.

Claudico couldn't adjust to unusual bet sizing. That’s a big problem; it meant that the AI didn't always responding correctly. The humans capitalized on that. “Bjorn started using the most unusual bet sizes,” Les says. “He was falling in between the known sizes a lot, and was causing Claudico to have difficulties.”

When the final hand of the competition was completed, the players had wagered around $170 million (theoretically), and the team of humans professionals was ahead $732,713.

“While humans may still be ahead for now,” says Bowling, “it’s really just the beginning of the end.”

Poker has become one of the best ways to quantify the true power computers have in a way that is tangibly testable against a human opponent.

Unlike chess, poker is a game of incomplete information—no player has all the available data. An algorithm capable of determining optimal strategy for incomplete information scenarios could have applications for cybersecurity, medicine, and military strategy.

“Poker is now a benchmark for artificial intelligence research, just as chess once was,” said Sandholm. “It’s a game of exceeding complexity that requires a machine to make decisions based on incomplete and often misleading information, thanks to bluffing, slow play, and other decoys. And to win, the machine has to outsmart its human opponents.”


This was Heads UP poker!
How would it do at a full table or short handed 6 max or even with just two other players?

(Update)
OK, they did it again in February 2017. In the previous matchup, the pros won. The new computer named "Libratus", designed by Carnegie Mellon University, the same designers that built "Claudico". This time the computer beat (badly) 4 other professional poker players out of 1.8 million dollars (not real money though). Again, heads-up Texas Hold'em.

Let me know when it wins the main event at the WSOP against thousands of poker players.

I NEVER BLUFF




Sunday, May 17, 2015

The Power of Isolation

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

The Power of Isolation

The objective of an isolation play is to make a wager big enough that it gets other players to fold, so you can be heads-up against one opponent. An isolation play can be used to isolate a tight player, bluffer, maniac, or a player on a draw. At loose tables, play tighter. At tight tables, play looser. Know who are the other players using the same tactic.

Whether it’s a tournament game or a ring game, Isolation is the key to building your stack. The object is to attempt to limit the field with your premium hands. Loose players use it to bluff or semi-bluff, some overuse it. Playing the isolation game is dependent on the ratio of BIG BLINDS to your stack size. You can limit the field with almost anything other than AA or KK, but always make at least a small bet when in position with AA or KK. Slow playing AA or KK can lead to big losses. The optimal situation is to have at least 100 Big Blinds. 
Arnold Snyder uses a Competitive Stack Factor of 60 big blinds as a minimum stack size to be competitive.

The first person to bet has the power. Position can change with each street, until heads up.

An A or K or Q will hit the flop 50% of the time or hit by the river 50% of the time. If you don't have one, someone does. You can almost estimate 10% for each player at the table, including yourself. With 8 players, it’s at least 80% that someone has an AceKing, or Queen in their hand.

Pre-Flop: About Position: You are either IN or OUT!
STACK SIZES:
Less than 100BB: You must play small ball and be cautious with most of your playable hands, don't gamble.
IN POSITION:
Play long ball (raises and re-raises) only with your top 10 hands. Try to Isolate one player, but don’t try to push around the chip leader unless you have the nuts.
AA KK QQ must be raised if you are in position, and don’t be afraid to go all-in, do not slow play. Later you can use this to put others all-in when you think you have the best of it or the flop is "B" or less. (see Flop Ratings)
OUT OF POSITION:
Play small ball when you are out of position.
AA KK QQ can be played for a for a hit and run pre-flop, with a check raise or small bet followed by a re-raise if you are raised, regardless of the number of players in the hand.

Less than 50BB: You must play Tight Aggressive. Don’t gamble, but make the other players gamble. Take away their odds. Make it unprofitable to call your bet.
IN POSITION:
Play long ball (raises and re-raises) only with your top 5 hands.
OUT OF POSITION:
Play small ball when you are out of position.

More than 100BB: Be aggressive, but only in relation to the ratio of other stacks to your stack and position.
If you are the chip leader, you should only bet according to the ratio of stack sizes, not pot size.
IN POSITION:
Always keep the pressure on when you have a playable hand and you are in position.
Switch between small ball and long ball depending on who is in the hand and if you think you are ahead or not.
OUT OF POSITION:
Play according the the pot size until you think you have the best of it, then switch to playing for stacks.
Switch between making probe bets and value bets to disguise your hand. You should only be trying to disguise your hand if you are in the lead and intend to keep it.

Post Flop: About Position: You are either IN or OUT!
3rd Street (the Flop):
The old saying of "if it doesn't fit the flop, FOLD!"
Get in or get out. Let the gamblers gamble. If your hand is not good enough to make an isolation play, keep it small and fold to any raises where there are more than two players still in the hand. The more players in the hand, the more likely you will be beat at the river, if you don't force them out.

4th Street:
The Power of Position reverses at 4th Street (the Turn). You are usually heads-up or three handed at this point.
Power is relevant to the size of your stack (your “Q”compared to everyone else.
M ratio     Q ratio       Q Calculator
5th Street:
You have what you have. If you weren't betting the best hand or able to control a weak player, you are toast.

I NEVER BLUFF



Poker outside the box.

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Poker pros are action freaks. The don't just play poker, they are so easily bored during the game that they have to play games within games. Side bets,  Proposition bets, insurance, running it twice, etc.

Double-flop Hold'em
An alternative to the traditional formats is, as the name suggests, to have two flops (and turns and rivers), now they call it "running it twice". In this game the pot is split between the winner according to each board, although it’s probable that someone somewhere has tried to play double flop hi-lo! The game can also be played with variations of hole card numbers and discards, which make things a lot more interesting. Two flops introduces key decisions like the choice between making an all-out attempt to win on one board (and perhaps scoop an opponent attempting to do the same) or trying to have some shot at both, or choosing between a combination of made hands and draws when you come to discard.

How does Insurance work?
Let's work with other numbers first just so I can be sure I'm doing all the math correctly. Let's say you're a 75% favorite. You win 75% of the time and lose 25% of the time, so you are a 75:25 favorite, or 3:1.

Let's make the insurance fully fair right now, so the rate will be 3:1 as well. We'll play for $10.

If you win the pot, which you will do often, you pay the $10. If you lose the pot, which you will do less often, you get paid 3 times that amount, or $30.

The way you can remember is that you pay the insurance the opposite of the pot -- win the pot, lose the insurance, but lose the pot and you win the insurance. If you're a favorite, you will win more than you lose, so you should pay the smaller amount when you win the pot. When you lose the pot in the rare situations, you then get a consolation prize that's bigger than what you would have paid. In other words, more frequent event involves less money and the less frequent event involves more money.

For 70%, it's 70:30, which is the same as 7:3, or (7/3):1, which is 2.33:1. It's just division. If you are giving insurance and are not in the pot, remember things are reversed from above. If the guy wins the pot, you get some of it. If he loses, you have to pay him. So, when you make money, it's the '1' in the ratio. When you pay out, it's the '2.33' in the ratio. To make it in your favor, just reduce your pay out, like give 2:1 odds.

Hold'em hi-lo
As you might imagine, in the search for different variations, hold’em games have often been played hi-lo as well. Crazy pineapple and Tahoe in particular allow for greater degrees of flexibility in going both ways. In the latter game A-A-2 is obviously the dream combination, although A-2-3 also allows for flexibility against being counterfeited for low. Since it is much harder to scoop by winning in both directions in variations of hold’em hi-lo which have a qualifier of 8 or better (i.e. the low hand must be five differently-valued cards of 8 or below), it is important to watch how the board develops. The board can make the difference between a chance to win everything or realizing you’re only playing for half and then playing accordingly.

Propositions for playing marginal hands like 72 and winning the pot outright or with a bluff. Propositions are bets outside the chips in the pot, something like an ante, but the money goes to the winner after the hand is done.

I NEVER BLUFF