FEAR

What would you be IF you weren't afraid?
“In a balance of mutual terror, whoever acts first has the advantage!”
Showing posts with label Poker strategy. Show all posts
Showing posts with label Poker strategy. Show all posts

Thursday, May 28, 2015

The Four Success Principles of Poker

Updated 2/11/2017
Four Principles of Poker

From "Action Dan" Harrington

Principle No 1: The Strength Principle
In general, you want to bet your strong hands, check your mediocre hands, and fold (or sometimes bluff) with your weakest hands

That shouldn't be too hardNOT?
Obviously you want to bet your very strong hands to build a bigger pot when you're likely to win. With your middle hands you better check because it’s harder to make money when you bet these. Better hands than yours are likely to call or raise, while weak hands probably fold. Folding your weakest hands is quite obvious. Bluffing with your weakest hands might be not so obvious, but then again if the bluff works, you've gained value from a hand that had none.

Principle no.2: The Aggression Principle
The risk of never challenging is always greater than the risk of challenging.
"War is about power and the 'card game of power' involves spilling blood, creating sorrow, abusing others, AND betraying trust, assuming success, the ability to squirm out of tight spots. Raising bets to their highest to reduce the field and making your mediocre hand better, these are the coin of power, not goodness, not light." Victor Lee
“In a balance of mutual terror............ Whoever acts first, has the advantage!"
In general, aggression (betting and raising) is better than passivity (checking and calling)

Aggressive actions have two possible outcomes:
  1. your opponent could fold to your bet, or 
  2. he could call your bet and you may win at the showdown
Passive actions, in the contrary, have just one, at the showdown

2 options are better than 1.

Principle no.3: The Betting Principle
In general, a successful bet must be able to do one of 3 things:
  1. force a better hand to fold
  2. force a weaker hand to call, or 
  3. cause a drawing hand to draw to unfavorable odds.
A bet can thus make money in three ways.
  1. If you can chase away a better hand, you won a pot you normally would have lost
  2. If you get a weaker hand to call, you've got more money into the pot
  3. The same goes if you let somebody call a draw at unfavorable odds
     If you don’t think a bet could accomplish one of these things, just don’t bet.

Principle no.4: The Deception Principle
Never do the same thing all of the time.

This is quite clear. Be surprising, don’t act predictively!
In order to be successful at poker, you need your opponents to keep guessing; about your bets, your folds, and how you play the ranges of hands you do play.

Look at your watch when you have to make a decision, if the second hand is on between the 9 and the 12, go ahead and check or limp or Call or BET.
It's a random action and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12).
Randomness will keep them guessing and improve your tight image. You can use a different random trigger on the flop, turn, or river, like which suit to use as the trigger. Be creative, but consistent!





I NEVER BLUFF



Monday, May 25, 2015

The Three Strategic Principles of Poker

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Playing poker well involves more than knowing which cards beat what. It involves more than memorizing the percentages and odds. It involves more than being able to detect tells from changes in someone’s posture, or in the way they glanced at their chips. Understanding the overriding principles of poker is far more important and valuable than being “a good bluffer”. The basic principles of poker override all correct strategies and playing styles.

Here are the principles:

Patience

Patience is the key to successful poker. Whether you are playing in a cash game, or a tournament, you will need this attribute to be a consistent winner. Most hands that you are dealt in poker are not worth playing, and if you start playing trash hands, then your results will usually be trash too.

Occasionally you will be dealt unplayable cards hand after hand. It will seem that you are never going to get any worthwhile cards again, and you will be tempted to play a rubbish hand just because you haven’t played any for a while. Don’t let it get to you. All good players go through stretches where they have bad cards and have to fold, over and over again. Patience is one of the main points that separate the good players from the bad. Patience is more important in Sit and Go tournaments and most important in Cash or Ring games.

Bide your time, and only play hands when your cards and the situation are both right.

Aggression

Once you get the cards that you were waiting for, aggression becomes paramount. It is no good to get dealt AA, if all that happens is that you checked and called on each round of betting, only to get beat on the river when they catch a card that fits their draw.

If you have a hand that is likely to be the best, BET!
If someone bets first, and you still think that your hand is better than their hand, RAISE. Get as much money into the pot as you can. Get it all in if your hand is strong enough and your opponent is inclined to play along with you.

When betting with a strong hand you either want to get more money into the pot when someone calls you with a worse hand, or you want to win the pot immediately (which stops a worse hand from getting lucky and hitting a card that would beat you).  Sometimes your opponent will call with a worse hand, and then beat you with a lucky card anyway. Don't let that bother you. As long as you get your money in as a favorite, you've played correctly.

Using aggression to get maximum value from good hands, is one of the most important principles of poker.

Deception

The deception principle is this: all actions you take must contain at least an element of deception.

It is very important in poker that you don’t allow your opponents to learn exactly how you play. If you are playing Texas Hold'em and raise to $20 when you have Aces, $18 when you have Kings, $16 when you have Queens, $14 when you have Jacks etc, it won't take long for your opponents to work out what you are doing.

But if you raise with Aces 85% of the time, and 15% of the time just call or limp, then your opponents can't ever be completely certain what you have. Use your watch, your second hand specifically, to make random plays.

Randomness is the key to deception.

Look at your watch when you have to make that decision, if the second hand is on between the 9 and the 12, go ahead and limp. It's a random bet and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12). Randomness will keep them guessing and improve your tight image.

Raising the same amount whenever you decide to raise also makes it harder for your opponents to work out what you have. Let’s say you decide to raise to 2 big blinds about 85% of the times that you are dealt AA, KK, QQ, AK, or AQ, and just call the other 15% of the time. Now it becomes very hard for your opponents to work out what you have. Because you are usually raising with good hands (as you should) but occasionally just calling with exactly the same hands, you make yourself harder to read.

Let’s take the concept a step further. Let’s say you decide on a strategy that involves calling with pocket 2’s through to pocket 10s, and you decide 80% of the time is a good percentage to call. The remaining 20% of the time you raise.

Now even if your opponents knew your strategy exactly, they still wouldn’t know if your raise means that you have AA or just 22. They can't tell what you have when you just call either, because you might have 44, or you might have AK.

You have made your moves much more difficult for your opponents to read, and anything that makes your opponents’ job harder, is to your advantage.

If you can master these three principles of poker, then you should be the one walking away with the money.



I NEVER BLUFF


The Two Primary Principles of Poker

Updated 2/11/2017
mrluckypoker Mr Lucky Poker


Principle 1
The goal is to MAKE a PROFIT
The goal of Poker is not keeping up with the amount of hands that most players playbut to earn money.


You'll do better if you gamble less.
You should be having fun, but note the players around the table and the gains and losses for each. You'll see that most of the losers are those who play the most hands. Keep in mind that some players look for luck, and occasionally find it and their stack will grow until bad luck also finds them, because they are playing too many hands. You want to play against those players that look for luck, but play only the good hands and you will reap rewards from their bad luck.


Why? Because they often engage in more hands, as they have weak cards in hands that will not allow them to beat their opponents. They are also looking to keep the number of players who will want to see the next card down to a minimum, heads up if possible. They also look for weak players or players who don't play many hands, so you may have to play some marginal hands if you're the next to bet and the loose aggressor is the only other one in the hand. Play some marginal hands or limp, but only about 20% to 25% of the time. Look at your watch when you have to make that decision, if the second hand is on between the 9 and the 12, go ahead and limp. It's a random bet and it will keep them from pushing you too often. Using 10 to 12, if out of position, is about 17% (counting the 12) and using 9 to 12, in position, is about 23% (not counting the 12). Randomness will keep them guessing and improve your tight image.


The goal is to earn money, not to make a killing, so try not to over bet if you don't have the nuts or if you want them to think you have the balls. Be prepared to give up a good hand if you think you're beat. It's the art of "You have to know when to Hold'em and know when to Fold'em".


Principle 2 – Play the GOOD parts 


Ask yourself the question: What differentiates playing your game from your opponents play?

Answer: Your 2 pocket cards. Everything starts from pre-flop action.

After the flop, everything is a contest between a DRAW and a MADE hand.
You must commit yourself to a hand only if your pockets cards give you an edge over your opponents or a reasonable probability of success.


And psychologically in all this, where is the famous BLUFF in Poker?
Contrary to popular belief, bluffing is rarely used and not even a practice used very much by professionals in Poker, except in heads up play and shorthanded games. It looks good on TV, it's supposed to. That's why the shows are successful, but they are not really teaching you good poker. Real poker, live poker, would be boring if it wasn't for the sensational or dramatic surprise.

Before talking about psychology, think about technique and strategy. Continually read about and watch good poker.


mrluckypoker Mr Lucky Poker



I NEVER BLUFF


The Peter Principle and Poker

Updated 2/11/2017
mrluckypoker Mr Lucky Poker


The Peter Principle and Poker
 For those of you who aren't familiar with it, the peter principle states that, "successful members of a hierarchical organization are eventually promoted to their highest level of competence, after which further promotion raises them to a level at which they are not competent." I think that this often applies to poker.

These types of stories seem way to common. Person X starts w/ a $100 initial deposit and quickly builds it up to $300 or so playing $10 NL. They then move up to $25 NL...all goes well and their bankroll swells to $1000 dollars. They, again, promote themselves to $50 NL and things go great! Their bankroll soars to $3000 and they are running hot. Then, they move up to $100 NL and...Disaster. They are getting stacked left and right. Their monsters never get paid off and their bankroll is decimated. Soon they have dropped 2/3 of their buy in and are faced with either dropping down a level or busting out completely. Now their ego comes in and tells them that they shouldn't drop down as they are "too good" for these limits etc. Before they know it they are broke and forced to grind it out w/$50 at 10 NL again.

I think that this is a situation where a poker player falls victim to the peter principle. In effect, he continues to promote himself up levels too quickly when he has not played enough hands at that level to truly judge his competence. This is worsened by the fact that he or she could simply be running hot at a level where they are not truly skilled enough to play at and when his or her game is full of leaks. Once they reach a level at which they are not competent their ego refuses to let them back off and plug leaks at the low limits and destroys them completely.

To avoid the peter principle, I suggest getting software like poker tracker and track the number of BB won per 100 hands over 30K hands or so. This will give you a great idea of whether or not you are truly beating the game. I also suggest not immediately moving up to a new level when you have the right bankroll to do it. Play a certain number of hands in each level and observe the other games before you move up. Put the oppents hands into PT and see how they play. Know what you are up against and choose your games wisely! Think of this as getting reconnaissance on the other players. Poker is a game of information and the more you have the easier it is.

In closing, Don't fall victim to the peter principle. Know your skill level, know your opponents, know your limits and don't move up just because you have a nice bankroll.

Another view comes from @CardSharp
“In a hierarchy, every employee tends to rise to his level of incompetence” - Dr. Lawrence Peter, The Peter Principle
“In a cardroom, every player tends to move up until he can no longer beat the game”.

Any plan for your poker career must insure that your skills increase at a rate adequate to keep up with the stakes you are playing. If your plan doesn’t account for this, it is doomed to failure.

Conservative Bankroll Management

I've chosen to call the process of managing your career such that you stay in games you can beat “Conservative Bankroll Management” but it could just as easily be “Conservative Poker Career Management” - that’s just not as catchy. In any case, here’s what I believe you have to know and do to avoid the Peter Principle trap:

All in all, "you don't raise to the level of your expectations, you actually fall to the level of your training.Archilochus

I NEVER BLUFF



Saturday, May 23, 2015

Limping & Sun-Tzu

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

I was watching one of the poker shows on TV, I try to record most of them. One of the announcers asked the other, "I wonder what The Art of War (Sun-Tzu) has to say about limping?"
Being a advocate of The Art of War and Poker, I thought I'd take a look at it. There has already been a good book on the subject written by David Apostolico, Tournament Poker and the Art of War, and there is also a web site devoted to it. Sun Tzu's Art of Poker

From "The Art of War" by Sun-Tzu
In battle, there are not more than two methods of attack:
the direct -betting/raising- and the indirect -checking/limping-;
These two in combination give rise to an endless series of maneuvers.
The direct and the indirect lead on to each other in turn.
It is like moving in a circle — you never come to an end.
    (It's also an effective act of randomness to keep your opponent off balance.)

Masking strength with weakness is effected by tactical dispositions.
Thus one who is skillful at keeping the enemy on the move maintains deceitful appearances, according to which the enemy will act.
He sacrifices something, (so) the enemy may snatch at it.
  • Simulated disorder postulates perfect discipline,
  • Simulated fear postulates courage; 
  • Simulated weakness postulates strength. It's all part of the Lying Game of Poker!
If we wish to fight, the enemy can be forced to an engagement even though he (is) sheltered behind a high rampart and a deep ditch -a wall of chips-. All we need do is attack some other place that he will be obliged to relieve (defend).
If we do not wish to fight, we can prevent the enemy from engaging us even though the lines of our encampment be merely traced out on the ground. All we need do is to throw something odd and unaccountable in his way -Randomness.
  • The rule is, not to besiege walled cities if it can possibly be avoided.
By holding out baits -limping/slow playing-, he keeps him on the march; then with a body of picked men he lies in wait for him.
By holding out advantages -showing weakness- to him, he can cause the enemy to approach of his own accord; or, by inflicting damage, he can make it impossible for the enemy to draw near.

Whoever is first -to act-with -active or passive Aggression- in the field and awaits the coming of the enemy, will be fresh for the fight; whoever is second in the field and has to hasten to battle - will arrive exhausted.
Patience is a virtue in poker, more so in cash games than tournament, however, 
“In a balance of mutual terror, whoever ACTS FIRST has the ADVANTAGE!"
  • Hence that general is skillful in attack whose opponent does not know what to defend; and he is skillful in defense whose opponent does not know what to attack.
Numerical weakness - lack of chips - comes from having to prepare against possible attacks. Numerical strength -many chips-, (by) compelling our adversary to make these preparations against us.
  • Though the enemy be stronger in numbers, we may prevent him from fighting. 
  • Scheme so as to discover his plans and the likelihood of their success.
If we are able thus to attack an inferior force with a superior one, our opponents will be in dire straits.
  • When you engage in actual fighting, if victory is long in coming, then men’s weapons will grow dull and their ardor will be damped.
Do not repeat the tactics which have gained you one victory, but let your methods be regulated by the infinite variety of circumstances -Randomness and Deciet- .

"Water shapes its course according to the nature of the ground over which it flows"; the soldier works out his victory in relation to the foe whom he is facing.
Therefore, just as water retains no constant shape, so in warfare there are no constant conditions. He who can modify his tactics -Randomness- in relation to his opponent and thereby succeed in winning, may be called a heaven-born captain.
  • So in war, the way is to avoid what is strong and to strike at what is weak.
So, Limping is a weakness than can mask strength.

I NEVER BLUFF


Hollywood Park Poker & Ponies 10k guaranteed

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

OK, now the Racetrack is gone, but the casino is still there and going thru some type of transformation. Haven't been there since the racetrack closed, so I'll have to update this if and when I go back.

The tournaments there were mostly based on LUCK, not really too much skill involved. In other words, this tournament was not “Kessler Approved.” Then again, none of the tournament anywhere were. Allen "Chainsaw" Kessler is a Team Pro for Ivey Poker. He is considered one of the most consistent live poker players with dozens of cashes and numerous final table finishes.

Kessler has become a voice for players, demanding more chips, more play, extra levels, and more. Providing further evidence that his opinions on tournament structures are valued, the fledgling Mid-States Poker Tour went as far as to Kessler out for input and now advertises that its structures are “Chainsaw Approved.”


They had a poker tournament there called Hollywood Park Poker & Ponies 10k guaranteed

This was a crap shoot.
But I actually won a couple of them and finished in the money a few times.

Patience vs Speed and Utility
Low Patience Factor makes it a fast tournament and Low Utility limits your skill.
In an aggressive game, the teaser 1st level may give you one or two hands to try to make a good play. After the 1st level you are down to 30 or less Big Blinds if you haven't doubled up. Starting the 3rd level you are down to one or two playable hands! The Minefield started at Level 5.
Good Luck, because that's what you need to make it far in this crap shoot.
mrluckypoker Mr Lucky Poker
The poker room at Hollywood Park Casino has made some great changes since the racetrack was torn down. Looking for greater games and tournaments yet to come.

I NEVER BLUFF



Binion's $100 Daily Deep Stack PF & UF

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

The end of a great era! The only reason to venture down to Old Las Vegas is to view the overhead show and get a souvenir from Binion's and the Golden Nugget Casino. It's lost the glory of the Rat Pack days. Most of the casinos there are looking like a shabby image of their former life. There's a haze outside as well as inside the casinos. It's where people go to smoke in the casino and use the penny slots. It's the poor stepchild of modern Las Vegas, the black sheep of the family.

Binion's deep stack tournament is still good to play, just to say you did. The tournament is good for the first hour or so, you can still use some skill to grow your stack. Depends on how many enter the tournament.
Patience vs Speed and Utility

mrluckypoker Mr Lucky Poker

I NEVER BLUFF


Patience vs Speed & Utility

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

https://sites.google.com/site/ljmangold/home/poker-strategy/patience-vs-speed-and-utility
From Arnold Snyder's Tournament Formula Poker 2
A must read for any tournament player, it's all about Deep Stack Poker tournaments.

The blind structure in relation to the number of chips each player starts with is the primary consideration on deciding if you should even enter a tournament, yet alone on what your strategy should be. The lower the patience factor, the more aggressive you have to be. The lower the patience factor, the more luck prevails over skill


The Patience or Speed Factor (PF) is the first step in determining how, or even if, you should play any tournament.
First you need the tournament structure sheet that shows how many chips you start with, what the starting blinds are and how often they are raised.
Starting Chips = $1000       Full Table (9 players)
Level    Blinds+Anties    Total    Time til blinds raise    Cumulative    M (# Big Blinds)
   1          25/25              50            20 Minutes            50             (40) (1000/25)
   2          25/50              75            20 Minutes           125            
   3          50/100          150            20 Minutes           275 
                                     (end of 1st hour)
   4         100/200          300            20 Minutes           575  
   5         100/200+25     425            20 Minutes          1000  
The amount of time it takes to "Blind Off" all your chips, without ever actually making a bet, is the Patience Factor, also the beginning the Minefield. In the above example you will be out of chips after 1 hour and 40 minutes, or 1.67 hours. Square that and you have the (PFPatience Factor, in this case, 2.76 (Level 1). Which means you will most likely be all-in on the first hand you play, if you have to go to the river, as this would be a FAST Tournament. Anything less the Level 4, is a short stack tournament, no need to even look at the Utility Factor (UF).
(PF) Patience Factor Skill Level
1.49 or less0
1.50 to 2.991
3.00 to 4.492
4.50 to 5.993
6.00 to 7.494
7.50 to 9.995
10.00 and up

The Minefield portion of the tournament is where you will see many players, mostly short stacked, making a last ditch effort to remain in the tournament or chip leaders trying to pick-off the dead money. This is also where players try to get past the bubble. Lots of All-in betting.

 The Utility Factor (UF) is the 2nd step in determining how, or even if, you should play any tournament. Think again that your chips are ammunition, not just chips. The more chips you have, the better you can utilize them. The higher your utility factor, the more power and flexibility you have. Your utility is based on having at least an "M" of 60, In the above example, you are only 67% competitive. Divide your "M" by the basic competitive "M", to give you your competitive factor, in this case 40/60 = .67 "U" (utility). Multiply your Patience Factor times your "U" to get your Utility Factor, in this case it's, 1.79.

Clearly this is not a tournament worth playing, but it is typical for a "Shoot Out" Tournament where the winner of each table meets at the final table to play for the big prize, and starting chips may be doubled.

Your Utility Factor (UF) can range from 0 to over 200, which gives you ranks from 0 to 6.

A range from 0 to 40 and a rank of 0 to 2 is a short stacked tournament. A range from 41 to 100 gives you a ranking from 3 to 4 and good utility. A range from 101 to over 200 gives you a ranking from 5 to 6 and full utility.

UTILITY FACTOR
Quick Reference Chart (Adjusted to Patience Factor)
Utility FactorRankComments
          Short                         Stacked0-50Not a pro-level event, a crapshootat best.KP
6-201Low utility from the start, take early risks to double up, mostlyLong Ball, often a crapshoot by midpoint in tournament.RCB
21-402Low utility by second hour, some small ball may be possible in early levels, go for an early double-up. Very fast in-the-money portionZone
      Deep            Stacked41-603About two hours of competitive utility, more Small Ball is possible, fast by the money phase, good for aggressive semi-pros, still some ability to play at the final table.AoW
61-1004Good utility for small ball, more trouble for amateurs, early chip accumulation can keep utility until the end, becomes mostly Long Ball by the money portion.AoW/SB
101-2005Full utility possible all the way to the final table, pros will dominate, Small Ball skills will pay well.SB/SA
201+6Full utility from start to finish, pros rule, amateurs will be knocked out, high-end poker skills and top tournament skills required.M/C
If you are not using these to determine which tournament relies more on Skill or Luck, you might as well be playing Roulette.


mrluckypoker Mr Lucky Poker



I NEVER BLUFF




Friday, May 22, 2015

Way Ahead or Way Behind?

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

How many hands can beat you? What's your position? Who are you up against?

I forgot this concept when I had JJ, in position, recently, in a live ring game. Dealt JJ the hand before and got an easy win. The gods must have been smiling, or smirking, when on the exact next hand I got JJ - again, called a small raise, everyone else folded, so I was heads up against a good, loose aggressive player. The flop went something like 952rainbow, and he bet about half the pot and I called. The turn was something like a 7, he bets about half the pot, I raise the pot, he re-raises, and I go crazy stupid All-in and get called. He shows QQ, the river is a King.

What was I thinking? I wasn't!
You hold an over pair to the board, but it's not the nuts! The boards not scary, but you could be behind a set, even 2nd or third best set, yet alone the top set. You could be behind the three top pocket pairs that can beat you.
You could be way ahead of any other hand and up against a drawing hand, or NOT.

A "Way Ahead or Way Behind" situation requires the following:
• You are heads up, before or after the flop, and you at least have a pocket pair or paired the board on the flop.
• You do not know whether you are ahead or behind?
• If you are ahead, your opponent has very few outs (typically two or three).
• If you are behind, you have very few outs.

Pot control is the key!
Controlling the size of the pot in your favor is crucial to your success as a poker player. The theory is simple: reduce your losses to a minimum and increase your winnings to a maximum.

When you have hands on the extreme ends of the scale, putting this theory into practice is fairly easy - if you have the nutsyou pump the pot; if you have ragsyou fold. According to the theory of pot control, you should be working to maximize your profit in this situation. Only a few of the possible starting hands will have your hand dominated here.

If you automatically fold every single time you're in this situation, you'll lose every pot. The amount you lose will only be equal to that of your preflop contributions. This is a small loss, but a guaranteed one nonetheless.

Before you can decide how to play the hand, you have to figure out which opposing hands are good for it, and which hands are bad for it. Any constant loss is a leak in your gametoo many leaks and you'll cease to float.

The players with a hand better than yours will be wanting to extract maximum value from their hands as well. Oftentimes, unless you can discern a very good reason to do otherwise, you want to control the pot, and keep it small by betting and checking. Usually you want to play Small Ball.

Who's bluffing?
Players are less inclined to bluff at a small pot, helping to eliminate the risk of the worse hands stealing the pot away from you. It also allows you to make bluffs and moves with less risk. The smaller the pot is, the less money it takes to make a bluff at it.

Don't get greedy! It will ruin your game!
Your goal is to extract as much, if not more, value from the hands you beat as you give to the hands that beat you. The times you successfully bluff a stronger hand into folding should be enough to render your hand profitable.

The most important concept to remember with a way ahead/way behind hand is that the only players willing to call a large bet will be the players who have you beat. For this reason you want to avoid large bets and large potsControl the actioncontrol the pot and wait for your spots to punish your opponents.

While "Way Ahead or Way Behind" confrontations are somewhat common, you must be careful to identify them correctly. If your opponent is semi-bluffing, for example, with eight, nine, or more outsyou must play far more aggressively. Only when you can be sure you are in a textbook "Way Ahead or Way Behind" situation can you afford the passive play that typically optimizes your results.

For the most part, poker is not an adrenaline-crazed action game, it's a patience game. The players who are able to control the pots, and play the grind, are the ones who still have chips left when the perfect situation arises.

Play strong, play smart and when you are dealt the nuts, 
milk it for all it's worth.
http://www.pokerlistings.com/search?searchString=trouble+spots

I NEVER BLUFF


Vanessa Rousso on Game Theory

You think women can't play poker,  think again!


In college, she was on the Dean's list. After studying some game theory, she became proficient with the Rubik's Cube and then chess. However, because she considers both to be fairly objective static games, she began to prefer poker, which incorporated human psychology that allows for inferior hands to win. She graduated early from Duke University after two and a half years with a major in economics and a minor in political science in December 2003. Her collegiate duration of two and a half years was the shortest time to graduate in the history of Duke. Rousso began law school in 2004 and was the inaugural recipient of the Chaplin Scholarship from the University of Miami. During Law School at the University of Miami School of Law, she served on the editorial board of the University of Miami Law Review. A poker player since the age of five, Rousso began serious poker tournament play during her summer break from law school. Rousso was in the top 5% of her law school class, but she did not finish law school. Now, excluding online winnings, she ranks among the top five women in poker history in terms of all-time money winnings.

I NEVER BLUFF



Learn to play Loose Aggressive - PreFlop.

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

It's also a great way to play against a Loose Aggressive Player.
Professional sports players use drills to improve their game, use this like a drill.

Playing in the DARK. You don't look at the cards, but it looks like you looked at the cards.
It adds randomness to your game and takes away the decision process that can make for weak play.

Table Positions:
Small Blind (1), Big Blind (2), Under the Gun (3), UG+1 (4), Sandwich (5), Mid (6/7), Hi-Jack (7/8), Cutoff (8/9), Button (9/10)

Only 4 real positions at a table, Preflop.
Blinds - 1/2 (IN - OUT)
Early - UG/4/5 (IN - OUT)
Middle - 5/6/7 (OUT - IN)
Late - Button,CO,HJ (IN) Stealing

PRE_FLOP Betting by position.

(IN)
Everyone folds to you.
RAISE (DARK)
If Re-Raised, (Dark) Look at one card only. Don't need to look if you can remember the card.
Pairs and A-J, Raise 3X Big Blind
T-8, Raise 2X Big Blind
< 8, Raise 1X Big Blind
If Re-raised, look at both cards and play normal.

No one raised, only limpers.

Look at one card only.
Pairs and A-Q, Raise 3X Big Blind
J-T, Raise 2X Big Blind
T, Raise 1X Big Blind
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.
Look at both cards.
Pairs
AA-QQ Re-Raise to All-IN
JJ-88 Call to 3X Big Blind
< 88 Call to 2X Big Blind

AK-AQ, Raise to Pot size
AJ-AT, Call to 1/2 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind

(OUT)
First to bet.
Look at one card only.
A-T Raise to 4x Big Blind
9-8 Raise to 2x Big Blind
< 8 Look at both cards, play normal.

Add some randomness to being out of position. Pick a suit like Hearts. If the card you look at is a Heart, look at both of them.

No one raised, only limpers.
Look at one card only.
A-Q Raise to 3X Big Blind
J-2 Look at both cards (Using a Point system, subtract one point for each limper)
=> 20 points, Raise to 3X Big Blind
> 17 points, Call
< 18 points, Fold
If Re-Raised, Look at both cards and play normal.

Raisers and Re-Raisers.

Look at both cards.
Pairs
AA Re-Raise to All-IN
KK-QQ Re-Raise to Pot Size
JJ Call to 1/2 Pot size
TT Call to 3X Big Blind
99-88 Call to 2X Big Blind
< 88 Fold

AK-AQ, Raise to 1/2 Pot Size
AJ-AT, Call to 1/3 Pot Size
KQ-KT, Call to 3X Big Blind
QJ-JT, Call to 2X Big Blind
If Re-Raised, play normal.

I NEVER BLUFF



Bum Hunting

Updated 2/11/2017
mrluckypoker Mr Lucky Poker

Looking for Road Kill: Dead Money
Bum Hunting is looking for weak players in cash games, preferable heads-up games. I prefer to keep track of Mental Midgets. I think it's more profitable. Some extreme bum hunters just start a table and wait for the fish to come. Some will open several heads-up tables in the hopes that a fish will jump in. If you can keep good records, it may be better to join a full table where there are several fish. I like to do this with Mental Midgets at a loose table. There are sometimes several Mental Midgets who will go all-in pre-flop with marginal hands. They usually don't last long, because they do this from any position. After they have reloaded a couple of times they settle down a little and you have a good table with several fish waiting to be hooked, or trapped.

There are some players who would like to see some changes at poker sites. One suggestion came from a twoplustwo poker forum.

"Here are 2 simple/reasonable changes (poker sites) can make, either of these will solve the issue, but I'm in favor of both.
1. Allow players to change their screen name. This will make bum hunting much harder to do. No more can someone just look you up on table ratings and deny your action.
2. Only allow a small number of tables with 1 player sitting at them. Also, if a player sits down and you deny their action, you should be booted from the table instantly. If you don't want their action, you lose your table."


Regarding the first suggestion, many players like their screen name too much to change it, so it's not likely to be workable. The second one makes better since both from the bum hunter side and the fish side. If a bum hunter opens a table, any who sit can play, and if a fish opens one, the first bum hunter that finds it, gets first crack. What would really make it better would be to have a minimum of 10 to 20 big blinds set aside so a player can't just play one hand and leave.

I NEVER BLUFF